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/* 0 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var randomFromSeed = __webpack_require__(19);

var ORIGINAL = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_-';
var alphabet;
var previousSeed;

var shuffled;

function reset() {
    shuffled = false;
}

function setCharacters(_alphabet_) {
    if (!_alphabet_) {
        if (alphabet !== ORIGINAL) {
            alphabet = ORIGINAL;
            reset();
        }
        return;
    }

    if (_alphabet_ === alphabet) {
        return;
    }

    if (_alphabet_.length !== ORIGINAL.length) {
        throw new Error('Custom alphabet for shortid must be ' + ORIGINAL.length + ' unique characters. You submitted ' + _alphabet_.length + ' characters: ' + _alphabet_);
    }

    var unique = _alphabet_.split('').filter(function(item, ind, arr){
       return ind !== arr.lastIndexOf(item);
    });

    if (unique.length) {
        throw new Error('Custom alphabet for shortid must be ' + ORIGINAL.length + ' unique characters. These characters were not unique: ' + unique.join(', '));
    }

    alphabet = _alphabet_;
    reset();
}

function characters(_alphabet_) {
    setCharacters(_alphabet_);
    return alphabet;
}

function setSeed(seed) {
    randomFromSeed.seed(seed);
    if (previousSeed !== seed) {
        reset();
        previousSeed = seed;
    }
}

function shuffle() {
    if (!alphabet) {
        setCharacters(ORIGINAL);
    }

    var sourceArray = alphabet.split('');
    var targetArray = [];
    var r = randomFromSeed.nextValue();
    var characterIndex;

    while (sourceArray.length > 0) {
        r = randomFromSeed.nextValue();
        characterIndex = Math.floor(r * sourceArray.length);
        targetArray.push(sourceArray.splice(characterIndex, 1)[0]);
    }
    return targetArray.join('');
}

function getShuffled() {
    if (shuffled) {
        return shuffled;
    }
    shuffled = shuffle();
    return shuffled;
}

/**
 * lookup shuffled letter
 * @param index
 * @returns {string}
 */
function lookup(index) {
    var alphabetShuffled = getShuffled();
    return alphabetShuffled[index];
}

function get () {
  return alphabet || ORIGINAL;
}

module.exports = {
    get: get,
    characters: characters,
    seed: setSeed,
    lookup: lookup,
    shuffled: getShuffled
};


/***/ }),
/* 1 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_animejs__ = __webpack_require__(5);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_animejs___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_animejs__);


var duration = 300;

/* harmony default export */ __webpack_exports__["a"] = ({
    animateIn: function animateIn(el) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            translateY: '-35px',
            opacity: 1,
            duration: duration,
            easing: 'easeOutCubic'
        });
    },
    animateOut: function animateOut(el, onComplete) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            opacity: 0,
            marginTop: '-40px',
            duration: duration,
            easing: 'easeOutExpo',
            complete: onComplete
        });
    },
    animateOutBottom: function animateOutBottom(el, onComplete) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            opacity: 0,
            marginBottom: '-40px',
            duration: duration,
            easing: 'easeOutExpo',
            complete: onComplete
        });
    },
    animateReset: function animateReset(el) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            left: 0,
            opacity: 1,
            duration: duration,
            easing: 'easeOutExpo'
        });
    },
    animatePanning: function animatePanning(el, left, opacity) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            duration: 10,
            easing: 'easeOutQuad',
            left: left,
            opacity: opacity
        });
    },
    animatePanEnd: function animatePanEnd(el, onComplete) {
        __WEBPACK_IMPORTED_MODULE_0_animejs___default()({
            targets: el,
            opacity: 0,
            duration: duration,
            easing: 'easeOutExpo',
            complete: onComplete
        });
    },
    clearAnimation: function clearAnimation(toasts) {

        var timeline = __WEBPACK_IMPORTED_MODULE_0_animejs___default.a.timeline();

        toasts.forEach(function (t) {
            timeline.add({
                targets: t.el,
                opacity: 0,
                right: '-40px',
                duration: 300,
                offset: '-=150',
                easing: 'easeOutExpo',
                complete: function complete() {
                    t.remove();
                }
            });
        });
    }
});

/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

module.exports = __webpack_require__(16);


/***/ }),
/* 3 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Toasted; });
/* unused harmony export _show */
/* unused harmony export initiateCustomToasts */
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__show__ = __webpack_require__(8);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__animations__ = __webpack_require__(1);
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };



var uuid = __webpack_require__(2);

// add Object.assign Polyfill
__webpack_require__(11).polyfill();

/**
 * Toast
 * core instance of toast
 *
 * @param _options
 * @returns {Toasted}
 * @constructor
 */
var Toasted = function Toasted(_options) {
	var _this = this;

	/**
  * Unique id of the toast
  */
	this.id = uuid.generate();

	/**
  * Shared Options of the Toast
  */
	this.options = _options;

	/**
  * Cached Options of the Toast
  */
	this.cached_options = {};

	/**
  * Shared Toasts list
  */
	this.global = {};

	/**
  * All Registered Groups
  */
	this.groups = [];

	/**
  * All Registered Toasts
  */
	this.toasts = [];

	/**
  * Element of the Toast Container
  */
	this.container = null;

	/**
  * Initiate toast container
  */
	initiateToastContainer(this);

	/**
  * Initiate custom toasts
  */
	initiateCustomToasts(this);

	/**
  * Create New Group of Toasts
  *
  * @param o
  */
	this.group = function (o) {

		if (!o) o = {};

		if (!o.globalToasts) {
			o.globalToasts = {};
		}

		// share parents global toasts
		Object.assign(o.globalToasts, _this.global);

		// tell parent about the group
		var group = new Toasted(o);
		_this.groups.push(group);

		return group;
	};

	/**
  * Register a Global Toast
  *
  * @param name
  * @param payload
  * @param options
  */
	this.register = function (name, payload, options) {
		options = options || {};
		return register(_this, name, payload, options);
	};

	/**
  * Show a Simple Toast
  *
  * @param message
  * @param options
  * @returns {*}
  */
	this.show = function (message, options) {
		return _show(_this, message, options);
	};

	/**
  * Show a Toast with Success Style
  *
  * @param message
  * @param options
  * @returns {*}
  */
	this.success = function (message, options) {
		options = options || {};
		options.type = "success";
		return _show(_this, message, options);
	};

	/**
  * Show a Toast with Info Style
  *
  * @param message
  * @param options
  * @returns {*}
  */
	this.info = function (message, options) {
		options = options || {};
		options.type = "info";
		return _show(_this, message, options);
	};

	/**
  * Show a Toast with Error Style
  *
  * @param message
  * @param options
  * @returns {*}
  */
	this.error = function (message, options) {
		options = options || {};
		options.type = "error";
		return _show(_this, message, options);
	};

	/**
  * Remove a Toast
  * @param el
  */
	this.remove = function (el) {
		_this.toasts = _this.toasts.filter(function (t) {
			return t.el.hash !== el.hash;
		});
		if (el.parentNode) el.parentNode.removeChild(el);
	};

	/**
  * Clear All Toasts
  *
  * @returns {boolean}
  */
	this.clear = function (onClear) {
		__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].clearAnimation(_this.toasts, function () {
			onClear && onClear();
		});
		_this.toasts = [];

		return true;
	};

	return this;
};

/**
 * Wrapper for show method in order to manipulate options
 *
 * @param instance
 * @param message
 * @param options
 * @returns {*}
 * @private
 */
var _show = function _show(instance, message, options) {
	options = options || {};
	var toast = null;

	if ((typeof options === 'undefined' ? 'undefined' : _typeof(options)) !== "object") {
		console.error("Options should be a type of object. given : " + options);
		return null;
	}

	// singleton feature
	if (instance.options.singleton && instance.toasts.length > 0) {
		instance.cached_options = options;
		instance.toasts[instance.toasts.length - 1].goAway(0);
	}

	// clone the global options
	var _options = Object.assign({}, instance.options);

	// merge the cached global options with options
	Object.assign(_options, options);

	toast = __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_0__show__["a" /* default */])(instance, message, _options);
	instance.toasts.push(toast);

	return toast;
};

/**
 * Register the Custom Toasts
 */
var initiateCustomToasts = function initiateCustomToasts(instance) {

	var customToasts = instance.options.globalToasts;

	// this will initiate toast for the custom toast.
	var initiate = function initiate(message, options) {

		// check if passed option is a available method if so call it.
		if (typeof options === 'string' && instance[options]) {
			return instance[options].apply(instance, [message, {}]);
		}

		// or else create a new toast with passed options.
		return _show(instance, message, options);
	};

	if (customToasts) {

		instance.global = {};

		Object.keys(customToasts).forEach(function (key) {

			// register the custom toast events to the Toast.custom property
			instance.global[key] = function () {
				var payload = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};


				//console.log(payload);
				// return the it in order to expose the Toast methods
				return customToasts[key].apply(null, [payload, initiate]);
			};
		});
	}
};

var initiateToastContainer = function initiateToastContainer(instance) {
	// create notification container
	var container = document.createElement('div');
	container.id = instance.id;
	container.setAttribute('role', 'status');
	container.setAttribute('aria-live', 'polite');
	container.setAttribute('aria-atomic', 'false');

	document.body.appendChild(container);
	instance.container = container;
};

var register = function register(instance, name, callback, options) {

	!instance.options.globalToasts ? instance.options.globalToasts = {} : null;

	instance.options.globalToasts[name] = function (payload, initiate) {

		// if call back is string we will keep it that way..
		var message = null;

		if (typeof callback === 'string') {
			message = callback;
		}

		if (typeof callback === 'function') {
			message = callback(payload);
		}

		return initiate(message, options);
	};

	initiateCustomToasts(instance);
};

/* unused harmony default export */ var _unused_webpack_default_export = ({ Toasted: Toasted });

/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {


/* styles */
__webpack_require__(22)

var Component = __webpack_require__(21)(
  /* script */
  null,
  /* template */
  null,
  /* scopeId */
  null,
  /* cssModules */
  null
)

module.exports = Component.exports


/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(global) {var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*
 2017 Julian Garnier
 Released under the MIT license
*/
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$jscomp.initSymbolIterator=function(){$jscomp.initSymbol();var e=$jscomp.global.Symbol.iterator;e||(e=$jscomp.global.Symbol.iterator=$jscomp.global.Symbol("iterator"));"function"!=typeof Array.prototype[e]&&$jscomp.defineProperty(Array.prototype,e,{configurable:!0,writable:!0,value:function(){return $jscomp.arrayIterator(this)}});$jscomp.initSymbolIterator=function(){}};$jscomp.arrayIterator=function(e){var r=0;return $jscomp.iteratorPrototype(function(){return r<e.length?{done:!1,value:e[r++]}:{done:!0}})};
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!0;a.completed=!0});m(d).forEach(function(b){var d=z(b,D(S,a||{}));d.targets=d.targets||a.targets;b=c.duration;var e=d.offset;d.autoplay=!1;d.direction=c.direction;d.offset=h.und(e)?b:L(e,b);c.began=!0;c.completed=!0;c.seek(d.offset);d=q(d);d.began=!0;d.completed=!0;d.duration>b&&(c.duration=d.duration);c.children.push(d)});c.seek(0);c.reset();c.autoplay&&c.restart();return c};return c};q.random=function(a,c){return Math.floor(Math.random()*(c-a+1))+a};return q});
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(25)))

/***/ }),
/* 6 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
Object.defineProperty(__webpack_exports__, "__esModule", { value: true });
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__js_toast__ = __webpack_require__(3);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__toast_vue__ = __webpack_require__(4);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__toast_vue___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_1__toast_vue__);



var Toasted = {
    install: function install(Vue, options) {
        if (!options) {
            options = {};
        }

        var Toast = new __WEBPACK_IMPORTED_MODULE_0__js_toast__["a" /* Toasted */](options);
        Vue.component('toasted', __WEBPACK_IMPORTED_MODULE_1__toast_vue___default.a);
        Vue.toasted = Vue.prototype.$toasted = Toast;
    }
};

// register plugin if it is used via cdn or directly as a script tag
if (typeof window !== 'undefined' && window.Vue) {
    window.Toasted = Toasted;
}

/* harmony default export */ __webpack_exports__["default"] = (Toasted);

/***/ }),
/* 7 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* unused harmony export goAway */
/* unused harmony export changeText */
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return toastObject; });
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__animations_js__ = __webpack_require__(1);
var _this = this;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };



// fade the toast away
var _goAway = function _goAway(el, delay, instance) {

    // Animate toast out
    setTimeout(function () {

        // if the toast is on bottom set it as bottom animation
        if (instance.cached_options.position && instance.cached_options.position.includes('bottom')) {
            __WEBPACK_IMPORTED_MODULE_0__animations_js__["a" /* default */].animateOutBottom(el, function () {
                instance.remove(el);
            });
            return;
        }

        __WEBPACK_IMPORTED_MODULE_0__animations_js__["a" /* default */].animateOut(el, function () {
            instance.remove(el);
        });
    }, delay);

    return true;
};

// change the text of toast

var changeText = function changeText(el, text) {
    if ((typeof HTMLElement === 'undefined' ? 'undefined' : _typeof(HTMLElement)) === "object" ? text instanceof HTMLElement : text && (typeof text === 'undefined' ? 'undefined' : _typeof(text)) === "object" && text !== null && text.nodeType === 1 && typeof text.nodeName === "string") {
        el.appendChild(text);
    } else {
        el.innerHTML = text;
    }

    return _this;
};

var toastObject = function toastObject(el, instance) {
    var _disposed = false;

    return {
        el: el,
        text: function text(_text) {
            changeText(el, _text);
            return this;
        },
        goAway: function goAway() {
            var delay = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 800;

            _disposed = true;
            return _goAway(el, delay, instance);
        },
        remove: function remove() {
            instance.remove(el);
        },
        disposed: function disposed() {
            return _disposed;
        }
    };
};

/***/ }),
/* 8 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_hammerjs__ = __webpack_require__(12);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_hammerjs___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_hammerjs__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__animations__ = __webpack_require__(1);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__object__ = __webpack_require__(7);
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };




var uuid = __webpack_require__(2);

// string includes polyfill
if (!String.prototype.includes) {
	Object.defineProperty(String.prototype, 'includes', {
		value: function value(search, start) {
			if (typeof start !== 'number') {
				start = 0;
			}

			if (start + search.length > this.length) {
				return false;
			} else {
				return this.indexOf(search, start) !== -1;
			}
		}
	});
}

var _options = {};
var _instance = null;
/**
 * parse Options
 *
 * @param options
 * @returns {{el: *, text: text, goAway: goAway}}
 */
var parseOptions = function parseOptions(options) {

	// class name to be added on the toast
	options.className = options.className || null;

	// complete call back of the toast
	options.onComplete = options.onComplete || null;

	// toast position
	options.position = options.position || "top-right";

	// toast duration
	options.duration = options.duration || null;

	// keep toast open on mouse over
	options.keepOnHover = options.keepOnHover || false;

	// normal type will allow the basic color
	options.theme = options.theme || "toasted-primary";

	// normal type will allow the basic color
	options.type = options.type || "default";

	// class name to be added on the toast container
	options.containerClass = options.containerClass || null;

	// check if the fullWidth is enabled
	options.fullWidth = options.fullWidth || false;

	// get icon name
	options.icon = options.icon || null;

	// get action name
	options.action = options.action || null;

	// check if the toast needs to be fitted in the screen (no margin gap between screen)
	options.fitToScreen = options.fitToScreen || null;

	// check if closes the toast when the user swipes it
	options.closeOnSwipe = typeof options.closeOnSwipe !== 'undefined' ? options.closeOnSwipe : true;

	// get the icon pack name. defaults to material
	options.iconPack = options.iconPack || 'material';

	/* transform options */

	// toast class
	if (options.className && typeof options.className === "string") {
		options.className = options.className.split(' ');
	}

	if (!options.className) {
		options.className = [];
	}

	options.theme && options.className.push(options.theme.trim());
	options.type && options.className.push(options.type);

	// toast container class
	if (options.containerClass && typeof options.containerClass === "string") {
		options.containerClass = options.containerClass.split(' ');
	}

	if (!options.containerClass) {
		options.containerClass = [];
	}

	options.position && options.containerClass.push(options.position.trim());
	options.fullWidth && options.containerClass.push('full-width');
	options.fitToScreen && options.containerClass.push('fit-to-screen');

	_options = options;
	return options;
};

var createToast = function createToast(html, options) {

	// Create toast
	var toast = document.createElement('div');
	toast.classList.add('toasted');

	// set unique identifier
	toast.hash = uuid.generate();

	if (options.className) {
		options.className.forEach(function (className) {
			toast.classList.add(className);
		});
	}

	// If type of parameter is HTML Element
	if ((typeof HTMLElement === 'undefined' ? 'undefined' : _typeof(HTMLElement)) === "object" ? html instanceof HTMLElement : html && (typeof html === 'undefined' ? 'undefined' : _typeof(html)) === "object" && html !== null && html.nodeType === 1 && typeof html.nodeName === "string") {
		toast.appendChild(html);
	} else {
		// Insert as text;
		toast.innerHTML = html;
	}

	// add material icon if available
	createIcon(options, toast);

	if (options.closeOnSwipe) {
		// Bind hammer
		var hammerHandler = new __WEBPACK_IMPORTED_MODULE_0_hammerjs___default.a(toast, { prevent_default: false });
		hammerHandler.on('pan', function (e) {
			var deltaX = e.deltaX;
			var activationDistance = 80;

			// Change toast state
			if (!toast.classList.contains('panning')) {
				toast.classList.add('panning');
			}

			var opacityPercent = 1 - Math.abs(deltaX / activationDistance);
			if (opacityPercent < 0) opacityPercent = 0;

			__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].animatePanning(toast, deltaX, opacityPercent);
		});

		hammerHandler.on('panend', function (e) {
			var deltaX = e.deltaX;
			var activationDistance = 80;

			// If toast dragged past activation point
			if (Math.abs(deltaX) > activationDistance) {

				__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].animatePanEnd(toast, function () {
					if (typeof options.onComplete === "function") {
						options.onComplete();
					}

					if (toast.parentNode) {
						_instance.remove(toast);
					}
				});
			} else {
				toast.classList.remove('panning');
				// Put toast back into original position
				__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].animateReset(toast);
			}
		});
	}

	// create and append actions
	if (Array.isArray(options.action)) {
		options.action.forEach(function (action) {
			var el = createAction(action, __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_2__object__["a" /* toastObject */])(toast, _instance));
			if (el) toast.appendChild(el);
		});
	} else if (_typeof(options.action) === 'object') {
		var action = createAction(options.action, __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_2__object__["a" /* toastObject */])(toast, _instance));
		if (action) toast.appendChild(action);
	}

	return toast;
};

var createIcon = function createIcon(options, toast) {

	// add material icon if available
	if (options.icon) {

		var iel = document.createElement('i');
		iel.setAttribute('aria-hidden', 'true');

		switch (options.iconPack) {
			case 'fontawesome':

				iel.classList.add('fa');

				var faName = options.icon.name ? options.icon.name : options.icon;

				if (faName.includes('fa-')) {
					iel.classList.add(faName.trim());
				} else {
					iel.classList.add('fa-' + faName.trim());
				}

				break;
			case 'mdi':

				iel.classList.add('mdi');

				var mdiName = options.icon.name ? options.icon.name : options.icon;

				if (mdiName.includes('mdi-')) {
					iel.classList.add(mdiName.trim());
				} else {
					iel.classList.add('mdi-' + mdiName.trim());
				}

				break;
			case 'custom-class':

				var classes = options.icon.name ? options.icon.name : options.icon;

				if (typeof classes === 'string') {
					classes.split(' ').forEach(function (className) {
						iel.classList.add(className);
					});
				} else if (Array.isArray(classes)) {
					classes.forEach(function (className) {
						iel.classList.add(className.trim());
					});
				}

				break;
			case 'callback':
				var callback = options.icon && options.icon instanceof Function ? options.icon : null;

				if (callback) {
					iel = callback(iel);
				}

				break;
			default:
				iel.classList.add('material-icons');
				iel.textContent = options.icon.name ? options.icon.name : options.icon;
		}

		if (options.icon.after) {
			iel.classList.add('after');
		}

		appendIcon(options, iel, toast);
	}
};

var appendIcon = function appendIcon(options, el, toast) {

	if (options.icon) {

		if (options.icon.after && options.icon.name) {
			toast.appendChild(el);
		} else if (options.icon.name) {
			toast.insertBefore(el, toast.firstChild);
		} else {
			toast.insertBefore(el, toast.firstChild);
		}
	}
};

/**
 * Create Action for the toast
 *
 * @param action
 * @param toastObject
 * @returns {Element}
 */
var createAction = function createAction(action, toastObject) {

	if (!action) {
		return null;
	}

	var el = document.createElement('a');
	el.classList.add('action');
	el.classList.add('ripple');

	if (action.text) {
		el.text = action.text;
	}

	if (action.href) {
		el.href = action.href;
	}

	if (action.target) {
		el.target = action.target;
	}

	if (action.icon) {

		// add icon class to style it
		el.classList.add('icon');

		// create icon element
		var iel = document.createElement('i');

		switch (_options.iconPack) {
			case 'fontawesome':
				iel.classList.add('fa');

				if (action.icon.includes('fa-')) {
					iel.classList.add(action.icon.trim());
				} else {
					iel.classList.add('fa-' + action.icon.trim());
				}

				break;
			case 'mdi':
				iel.classList.add('mdi');

				if (action.icon.includes('mdi-')) {
					iel.classList.add(action.icon.trim());
				} else {
					iel.classList.add('mdi-' + action.icon.trim());
				}

				break;
			case 'custom-class':

				if (typeof action.icon === 'string') {
					action.icon.split(' ').forEach(function (className) {
						el.classList.add(className);
					});
				} else if (Array.isArray(action.icon)) {
					action.icon.forEach(function (className) {
						el.classList.add(className.trim());
					});
				}

				break;
			default:
				iel.classList.add('material-icons');
				iel.textContent = action.icon;
		}

		// append it to the button
		el.appendChild(iel);
	}

	if (action.class) {

		if (typeof action.class === 'string') {
			action.class.split(' ').forEach(function (className) {
				el.classList.add(className);
			});
		} else if (Array.isArray(action.class)) {
			action.class.forEach(function (className) {
				el.classList.add(className.trim());
			});
		}
	}

	// initiate push with ready
	if (action.push) {

		el.addEventListener('click', function (e) {
			e.preventDefault();

			// check if vue router passed through global options
			if (!_options.router) {
				console.warn('[vue-toasted] : Vue Router instance is not attached. please check the docs');
				return;
			}

			_options.router.push(action.push);

			// fade away toast after action.
			if (!action.push.dontClose) {
				toastObject.goAway(0);
			}
		});
	}

	if (action.onClick && typeof action.onClick === 'function') {
		el.addEventListener('click', function (e) {

			if (action.onClick) {
				e.preventDefault();
				action.onClick(e, toastObject);
			}
		});
	}

	return el;
};

/**
 * this method will create the toast
 *
 * @param instance
 * @param message
 * @param options
 * @returns {{el: *, text: text, goAway: goAway}}
 */
/* harmony default export */ __webpack_exports__["a"] = (function (instance, message, options) {

	// share the instance across
	_instance = instance;

	options = parseOptions(options);
	var container = _instance.container;

	options.containerClass.unshift('toasted-container');

	// check if the container classes has changed if so update it
	if (container.className !== options.containerClass.join(' ')) {
		container.className = "";
		options.containerClass.forEach(function (className) {
			container.classList.add(className);
		});
	}

	// Select and append toast
	var newToast = createToast(message, options);

	// only append toast if message is not undefined
	if (message) {
		container.appendChild(newToast);
	}

	newToast.style.opacity = 0;

	// Animate toast in
	__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].animateIn(newToast);

	// Allows timer to be pause while being panned
	var timeLeft = options.duration;
	var counterInterval = void 0;
	if (timeLeft !== null) {

		var createInterval = function createInterval() {
			return setInterval(function () {
				if (newToast.parentNode === null) window.clearInterval(counterInterval);

				// If toast is not being dragged, decrease its time remaining
				if (!newToast.classList.contains('panning')) {
					timeLeft -= 20;
				}

				if (timeLeft <= 0) {
					// Animate toast out

					__WEBPACK_IMPORTED_MODULE_1__animations__["a" /* default */].animateOut(newToast, function () {
						// Call the optional callback
						if (typeof options.onComplete === "function") options.onComplete();
						// Remove toast after it times out
						if (newToast.parentNode) {
							_instance.remove(newToast);
						}
					});

					window.clearInterval(counterInterval);
				}
			}, 20);
		};

		counterInterval = createInterval();

		// Toggle interval on hover
		if (options.keepOnHover) {
			newToast.addEventListener('mouseover', function () {
				window.clearInterval(counterInterval);
			});
			newToast.addEventListener('mouseout', function () {
				counterInterval = createInterval();
			});
		}
	}

	return __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_2__object__["a" /* toastObject */])(newToast, _instance);
});;

/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)();
// imports


// module
exports.push([module.i, ".toasted{padding:0 20px}.toasted.rounded{border-radius:24px}.toasted .primary,.toasted.toasted-primary{border-radius:2px;min-height:38px;line-height:1.1em;background-color:#353535;padding:6px 20px;font-size:15px;font-weight:300;color:#fff;box-shadow:0 1px 3px rgba(0,0,0,.12),0 1px 2px rgba(0,0,0,.24)}.toasted .primary.success,.toasted.toasted-primary.success{background:#4caf50}.toasted .primary.error,.toasted.toasted-primary.error{background:#f44336}.toasted .primary.info,.toasted.toasted-primary.info{background:#3f51b5}.toasted .primary .action,.toasted.toasted-primary .action{color:#a1c2fa}.toasted.bubble{border-radius:30px;min-height:38px;line-height:1.1em;background-color:#ff7043;padding:0 20px;font-size:15px;font-weight:300;color:#fff;box-shadow:0 1px 3px rgba(0,0,0,.12),0 1px 2px rgba(0,0,0,.24)}.toasted.bubble.success{background:#4caf50}.toasted.bubble.error{background:#f44336}.toasted.bubble.info{background:#3f51b5}.toasted.bubble .action{color:#8e2b0c}.toasted.outline{border-radius:30px;min-height:38px;line-height:1.1em;background-color:#fff;border:1px solid #676767;padding:0 20px;font-size:15px;color:#676767;box-shadow:0 1px 3px rgba(0,0,0,.12),0 1px 2px rgba(0,0,0,.24);font-weight:700}.toasted.outline.success{color:#4caf50;border-color:#4caf50}.toasted.outline.error{color:#f44336;border-color:#f44336}.toasted.outline.info{color:#3f51b5;border-color:#3f51b5}.toasted.outline .action{color:#607d8b}.toasted-container{position:fixed;z-index:10000}.toasted-container,.toasted-container.full-width{display:-ms-flexbox;display:flex;-ms-flex-direction:column;flex-direction:column}.toasted-container.full-width{max-width:86%;width:100%}.toasted-container.full-width.fit-to-screen{min-width:100%}.toasted-container.full-width.fit-to-screen .toasted:first-child{margin-top:0}.toasted-container.full-width.fit-to-screen.top-right{top:0;right:0}.toasted-container.full-width.fit-to-screen.top-left{top:0;left:0}.toasted-container.full-width.fit-to-screen.top-center{top:0;left:0;-webkit-transform:translateX(0);transform:translateX(0)}.toasted-container.full-width.fit-to-screen.bottom-right{right:0;bottom:0}.toasted-container.full-width.fit-to-screen.bottom-left{left:0;bottom:0}.toasted-container.full-width.fit-to-screen.bottom-center{left:0;bottom:0;-webkit-transform:translateX(0);transform:translateX(0)}.toasted-container.top-right{top:10%;right:7%}.toasted-container.top-left{top:10%;left:7%}.toasted-container.top-center{top:10%;left:50%;-webkit-transform:translateX(-50%);transform:translateX(-50%)}.toasted-container.bottom-right{right:5%;bottom:7%}.toasted-container.bottom-left{left:5%;bottom:7%}.toasted-container.bottom-center{left:50%;-webkit-transform:translateX(-50%);transform:translateX(-50%);bottom:7%}.toasted-container.bottom-left .toasted,.toasted-container.top-left .toasted{float:left}.toasted-container.bottom-right .toasted,.toasted-container.top-right .toasted{float:right}.toasted-container .toasted{top:35px;width:auto;clear:both;margin-top:10px;position:relative;max-width:100%;height:auto;word-break:normal;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;-ms-flex-pack:justify;justify-content:space-between;box-sizing:inherit}.toasted-container .toasted .fa,.toasted-container .toasted .fab,.toasted-container .toasted .far,.toasted-container .toasted .fas,.toasted-container .toasted .material-icons,.toasted-container .toasted .mdi{margin-right:.5rem;margin-left:-.4rem}.toasted-container .toasted .fa.after,.toasted-container .toasted .fab.after,.toasted-container .toasted .far.after,.toasted-container .toasted .fas.after,.toasted-container .toasted .material-icons.after,.toasted-container .toasted .mdi.after{margin-left:.5rem;margin-right:-.4rem}.toasted-container .toasted .action{text-decoration:none;font-size:.8rem;padding:8px;margin:5px -7px 5px 7px;border-radius:3px;text-transform:uppercase;letter-spacing:.03em;font-weight:600;cursor:pointer}.toasted-container .toasted .action.icon{padding:4px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;-ms-flex-pack:center;justify-content:center}.toasted-container .toasted .action.icon .fa,.toasted-container .toasted .action.icon .material-icons,.toasted-container .toasted .action.icon .mdi{margin-right:0;margin-left:4px}.toasted-container .toasted .action.icon:hover{text-decoration:none}.toasted-container .toasted .action:hover{text-decoration:underline}@media only screen and (max-width:600px){.toasted-container{min-width:100%}.toasted-container .toasted:first-child{margin-top:0}.toasted-container.top-right{top:0;right:0}.toasted-container.top-left{top:0;left:0}.toasted-container.top-center{top:0;left:0;-webkit-transform:translateX(0);transform:translateX(0)}.toasted-container.bottom-right{right:0;bottom:0}.toasted-container.bottom-left{left:0;bottom:0}.toasted-container.bottom-center{left:0;bottom:0;-webkit-transform:translateX(0);transform:translateX(0)}.toasted-container.bottom-center,.toasted-container.top-center{-ms-flex-align:stretch!important;align-items:stretch!important}.toasted-container.bottom-left .toasted,.toasted-container.bottom-right .toasted,.toasted-container.top-left .toasted,.toasted-container.top-right .toasted{float:none}.toasted-container .toasted{border-radius:0}}", ""]);

// exports


/***/ }),
/* 10 */
/***/ (function(module, exports) {

/*
	MIT License http://www.opensource.org/licenses/mit-license.php
	Author Tobias Koppers @sokra
*/
// css base code, injected by the css-loader
module.exports = function() {
	var list = [];

	// return the list of modules as css string
	list.toString = function toString() {
		var result = [];
		for(var i = 0; i < this.length; i++) {
			var item = this[i];
			if(item[2]) {
				result.push("@media " + item[2] + "{" + item[1] + "}");
			} else {
				result.push(item[1]);
			}
		}
		return result.join("");
	};

	// import a list of modules into the list
	list.i = function(modules, mediaQuery) {
		if(typeof modules === "string")
			modules = [[null, modules, ""]];
		var alreadyImportedModules = {};
		for(var i = 0; i < this.length; i++) {
			var id = this[i][0];
			if(typeof id === "number")
				alreadyImportedModules[id] = true;
		}
		for(i = 0; i < modules.length; i++) {
			var item = modules[i];
			// skip already imported module
			// this implementation is not 100% perfect for weird media query combinations
			//  when a module is imported multiple times with different media queries.
			//  I hope this will never occur (Hey this way we have smaller bundles)
			if(typeof item[0] !== "number" || !alreadyImportedModules[item[0]]) {
				if(mediaQuery && !item[2]) {
					item[2] = mediaQuery;
				} else if(mediaQuery) {
					item[2] = "(" + item[2] + ") and (" + mediaQuery + ")";
				}
				list.push(item);
			}
		}
	};
	return list;
};


/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/**
 * Code refactored from Mozilla Developer Network:
 * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
 */



function assign(target, firstSource) {
  if (target === undefined || target === null) {
    throw new TypeError('Cannot convert first argument to object');
  }

  var to = Object(target);
  for (var i = 1; i < arguments.length; i++) {
    var nextSource = arguments[i];
    if (nextSource === undefined || nextSource === null) {
      continue;
    }

    var keysArray = Object.keys(Object(nextSource));
    for (var nextIndex = 0, len = keysArray.length; nextIndex < len; nextIndex++) {
      var nextKey = keysArray[nextIndex];
      var desc = Object.getOwnPropertyDescriptor(nextSource, nextKey);
      if (desc !== undefined && desc.enumerable) {
        to[nextKey] = nextSource[nextKey];
      }
    }
  }
  return to;
}

function polyfill() {
  if (!Object.assign) {
    Object.defineProperty(Object, 'assign', {
      enumerable: false,
      configurable: true,
      writable: true,
      value: assign
    });
  }
}

module.exports = {
  assign: assign,
  polyfill: polyfill
};


/***/ }),
/* 12 */
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.7 - 2016-04-22
 * http://hammerjs.github.io/
 *
 * Copyright (c) 2016 Jorik Tangelder;
 * Licensed under the MIT license */
(function(window, document, exportName, undefined) {
  'use strict';

var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];
var TEST_ELEMENT = document.createElement('div');

var TYPE_FUNCTION = 'function';

var round = Math.round;
var abs = Math.abs;
var now = Date.now;

/**
 * set a timeout with a given scope
 * @param {Function} fn
 * @param {Number} timeout
 * @param {Object} context
 * @returns {number}
 */
function setTimeoutContext(fn, timeout, context) {
    return setTimeout(bindFn(fn, context), timeout);
}

/**
 * if the argument is an array, we want to execute the fn on each entry
 * if it aint an array we don't want to do a thing.
 * this is used by all the methods that accept a single and array argument.
 * @param {*|Array} arg
 * @param {String} fn
 * @param {Object} [context]
 * @returns {Boolean}
 */
function invokeArrayArg(arg, fn, context) {
    if (Array.isArray(arg)) {
        each(arg, context[fn], context);
        return true;
    }
    return false;
}

/**
 * walk objects and arrays
 * @param {Object} obj
 * @param {Function} iterator
 * @param {Object} context
 */
function each(obj, iterator, context) {
    var i;

    if (!obj) {
        return;
    }

    if (obj.forEach) {
        obj.forEach(iterator, context);
    } else if (obj.length !== undefined) {
        i = 0;
        while (i < obj.length) {
            iterator.call(context, obj[i], i, obj);
            i++;
        }
    } else {
        for (i in obj) {
            obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);
        }
    }
}

/**
 * wrap a method with a deprecation warning and stack trace
 * @param {Function} method
 * @param {String} name
 * @param {String} message
 * @returns {Function} A new function wrapping the supplied method.
 */
function deprecate(method, name, message) {
    var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n';
    return function() {
        var e = new Error('get-stack-trace');
        var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '')
            .replace(/^\s+at\s+/gm, '')
            .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';

        var log = window.console && (window.console.warn || window.console.log);
        if (log) {
            log.call(window.console, deprecationMessage, stack);
        }
        return method.apply(this, arguments);
    };
}

/**
 * extend object.
 * means that properties in dest will be overwritten by the ones in src.
 * @param {Object} target
 * @param {...Object} objects_to_assign
 * @returns {Object} target
 */
var assign;
if (typeof Object.assign !== 'function') {
    assign = function assign(target) {
        if (target === undefined || target === null) {
            throw new TypeError('Cannot convert undefined or null to object');
        }

        var output = Object(target);
        for (var index = 1; index < arguments.length; index++) {
            var source = arguments[index];
            if (source !== undefined && source !== null) {
                for (var nextKey in source) {
                    if (source.hasOwnProperty(nextKey)) {
                        output[nextKey] = source[nextKey];
                    }
                }
            }
        }
        return output;
    };
} else {
    assign = Object.assign;
}

/**
 * extend object.
 * means that properties in dest will be overwritten by the ones in src.
 * @param {Object} dest
 * @param {Object} src
 * @param {Boolean} [merge=false]
 * @returns {Object} dest
 */
var extend = deprecate(function extend(dest, src, merge) {
    var keys = Object.keys(src);
    var i = 0;
    while (i < keys.length) {
        if (!merge || (merge && dest[keys[i]] === undefined)) {
            dest[keys[i]] = src[keys[i]];
        }
        i++;
    }
    return dest;
}, 'extend', 'Use `assign`.');

/**
 * merge the values from src in the dest.
 * means that properties that exist in dest will not be overwritten by src
 * @param {Object} dest
 * @param {Object} src
 * @returns {Object} dest
 */
var merge = deprecate(function merge(dest, src) {
    return extend(dest, src, true);
}, 'merge', 'Use `assign`.');

/**
 * simple class inheritance
 * @param {Function} child
 * @param {Function} base
 * @param {Object} [properties]
 */
function inherit(child, base, properties) {
    var baseP = base.prototype,
        childP;

    childP = child.prototype = Object.create(baseP);
    childP.constructor = child;
    childP._super = baseP;

    if (properties) {
        assign(childP, properties);
    }
}

/**
 * simple function bind
 * @param {Function} fn
 * @param {Object} context
 * @returns {Function}
 */
function bindFn(fn, context) {
    return function boundFn() {
        return fn.apply(context, arguments);
    };
}

/**
 * let a boolean value also be a function that must return a boolean
 * this first item in args will be used as the context
 * @param {Boolean|Function} val
 * @param {Array} [args]
 * @returns {Boolean}
 */
function boolOrFn(val, args) {
    if (typeof val == TYPE_FUNCTION) {
        return val.apply(args ? args[0] || undefined : undefined, args);
    }
    return val;
}

/**
 * use the val2 when val1 is undefined
 * @param {*} val1
 * @param {*} val2
 * @returns {*}
 */
function ifUndefined(val1, val2) {
    return (val1 === undefined) ? val2 : val1;
}

/**
 * addEventListener with multiple events at once
 * @param {EventTarget} target
 * @param {String} types
 * @param {Function} handler
 */
function addEventListeners(target, types, handler) {
    each(splitStr(types), function(type) {
        target.addEventListener(type, handler, false);
    });
}

/**
 * removeEventListener with multiple events at once
 * @param {EventTarget} target
 * @param {String} types
 * @param {Function} handler
 */
function removeEventListeners(target, types, handler) {
    each(splitStr(types), function(type) {
        target.removeEventListener(type, handler, false);
    });
}

/**
 * find if a node is in the given parent
 * @method hasParent
 * @param {HTMLElement} node
 * @param {HTMLElement} parent
 * @return {Boolean} found
 */
function hasParent(node, parent) {
    while (node) {
        if (node == parent) {
            return true;
        }
        node = node.parentNode;
    }
    return false;
}

/**
 * small indexOf wrapper
 * @param {String} str
 * @param {String} find
 * @returns {Boolean} found
 */
function inStr(str, find) {
    return str.indexOf(find) > -1;
}

/**
 * split string on whitespace
 * @param {String} str
 * @returns {Array} words
 */
function splitStr(str) {
    return str.trim().split(/\s+/g);
}

/**
 * find if a array contains the object using indexOf or a simple polyFill
 * @param {Array} src
 * @param {String} find
 * @param {String} [findByKey]
 * @return {Boolean|Number} false when not found, or the index
 */
function inArray(src, find, findByKey) {
    if (src.indexOf && !findByKey) {
        return src.indexOf(find);
    } else {
        var i = 0;
        while (i < src.length) {
            if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {
                return i;
            }
            i++;
        }
        return -1;
    }
}

/**
 * convert array-like objects to real arrays
 * @param {Object} obj
 * @returns {Array}
 */
function toArray(obj) {
    return Array.prototype.slice.call(obj, 0);
}

/**
 * unique array with objects based on a key (like 'id') or just by the array's value
 * @param {Array} src [{id:1},{id:2},{id:1}]
 * @param {String} [key]
 * @param {Boolean} [sort=False]
 * @returns {Array} [{id:1},{id:2}]
 */
function uniqueArray(src, key, sort) {
    var results = [];
    var values = [];
    var i = 0;

    while (i < src.length) {
        var val = key ? src[i][key] : src[i];
        if (inArray(values, val) < 0) {
            results.push(src[i]);
        }
        values[i] = val;
        i++;
    }

    if (sort) {
        if (!key) {
            results = results.sort();
        } else {
            results = results.sort(function sortUniqueArray(a, b) {
                return a[key] > b[key];
            });
        }
    }

    return results;
}

/**
 * get the prefixed property
 * @param {Object} obj
 * @param {String} property
 * @returns {String|Undefined} prefixed
 */
function prefixed(obj, property) {
    var prefix, prop;
    var camelProp = property[0].toUpperCase() + property.slice(1);

    var i = 0;
    while (i < VENDOR_PREFIXES.length) {
        prefix = VENDOR_PREFIXES[i];
        prop = (prefix) ? prefix + camelProp : property;

        if (prop in obj) {
            return prop;
        }
        i++;
    }
    return undefined;
}

/**
 * get a unique id
 * @returns {number} uniqueId
 */
var _uniqueId = 1;
function uniqueId() {
    return _uniqueId++;
}

/**
 * get the window object of an element
 * @param {HTMLElement} element
 * @returns {DocumentView|Window}
 */
function getWindowForElement(element) {
    var doc = element.ownerDocument || element;
    return (doc.defaultView || doc.parentWindow || window);
}

var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;

var SUPPORT_TOUCH = ('ontouchstart' in window);
var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;
var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);

var INPUT_TYPE_TOUCH = 'touch';
var INPUT_TYPE_PEN = 'pen';
var INPUT_TYPE_MOUSE = 'mouse';
var INPUT_TYPE_KINECT = 'kinect';

var COMPUTE_INTERVAL = 25;

var INPUT_START = 1;
var INPUT_MOVE = 2;
var INPUT_END = 4;
var INPUT_CANCEL = 8;

var DIRECTION_NONE = 1;
var DIRECTION_LEFT = 2;
var DIRECTION_RIGHT = 4;
var DIRECTION_UP = 8;
var DIRECTION_DOWN = 16;

var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;

var PROPS_XY = ['x', 'y'];
var PROPS_CLIENT_XY = ['clientX', 'clientY'];

/**
 * create new input type manager
 * @param {Manager} manager
 * @param {Function} callback
 * @returns {Input}
 * @constructor
 */
function Input(manager, callback) {
    var self = this;
    this.manager = manager;
    this.callback = callback;
    this.element = manager.element;
    this.target = manager.options.inputTarget;

    // smaller wrapper around the handler, for the scope and the enabled state of the manager,
    // so when disabled the input events are completely bypassed.
    this.domHandler = function(ev) {
        if (boolOrFn(manager.options.enable, [manager])) {
            self.handler(ev);
        }
    };

    this.init();

}

Input.prototype = {
    /**
     * should handle the inputEvent data and trigger the callback
     * @virtual
     */
    handler: function() { },

    /**
     * bind the events
     */
    init: function() {
        this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);
        this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);
        this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
    },

    /**
     * unbind the events
     */
    destroy: function() {
        this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);
        this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);
        this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
    }
};

/**
 * create new input type manager
 * called by the Manager constructor
 * @param {Hammer} manager
 * @returns {Input}
 */
function createInputInstance(manager) {
    var Type;
    var inputClass = manager.options.inputClass;

    if (inputClass) {
        Type = inputClass;
    } else if (SUPPORT_POINTER_EVENTS) {
        Type = PointerEventInput;
    } else if (SUPPORT_ONLY_TOUCH) {
        Type = TouchInput;
    } else if (!SUPPORT_TOUCH) {
        Type = MouseInput;
    } else {
        Type = TouchMouseInput;
    }
    return new (Type)(manager, inputHandler);
}

/**
 * handle input events
 * @param {Manager} manager
 * @param {String} eventType
 * @param {Object} input
 */
function inputHandler(manager, eventType, input) {
    var pointersLen = input.pointers.length;
    var changedPointersLen = input.changedPointers.length;
    var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));
    var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));

    input.isFirst = !!isFirst;
    input.isFinal = !!isFinal;

    if (isFirst) {
        manager.session = {};
    }

    // source event is the normalized value of the domEvents
    // like 'touchstart, mouseup, pointerdown'
    input.eventType = eventType;

    // compute scale, rotation etc
    computeInputData(manager, input);

    // emit secret event
    manager.emit('hammer.input', input);

    manager.recognize(input);
    manager.session.prevInput = input;
}

/**
 * extend the data with some usable properties like scale, rotate, velocity etc
 * @param {Object} manager
 * @param {Object} input
 */
function computeInputData(manager, input) {
    var session = manager.session;
    var pointers = input.pointers;
    var pointersLength = pointers.length;

    // store the first input to calculate the distance and direction
    if (!session.firstInput) {
        session.firstInput = simpleCloneInputData(input);
    }

    // to compute scale and rotation we need to store the multiple touches
    if (pointersLength > 1 && !session.firstMultiple) {
        session.firstMultiple = simpleCloneInputData(input);
    } else if (pointersLength === 1) {
        session.firstMultiple = false;
    }

    var firstInput = session.firstInput;
    var firstMultiple = session.firstMultiple;
    var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;

    var center = input.center = getCenter(pointers);
    input.timeStamp = now();
    input.deltaTime = input.timeStamp - firstInput.timeStamp;

    input.angle = getAngle(offsetCenter, center);
    input.distance = getDistance(offsetCenter, center);

    computeDeltaXY(session, input);
    input.offsetDirection = getDirection(input.deltaX, input.deltaY);

    var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);
    input.overallVelocityX = overallVelocity.x;
    input.overallVelocityY = overallVelocity.y;
    input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;

    input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;
    input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;

    input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >
        session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);

    computeIntervalInputData(session, input);

    // find the correct target
    var target = manager.element;
    if (hasParent(input.srcEvent.target, target)) {
        target = input.srcEvent.target;
    }
    input.target = target;
}

function computeDeltaXY(session, input) {
    var center = input.center;
    var offset = session.offsetDelta || {};
    var prevDelta = session.prevDelta || {};
    var prevInput = session.prevInput || {};

    if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {
        prevDelta = session.prevDelta = {
            x: prevInput.deltaX || 0,
            y: prevInput.deltaY || 0
        };

        offset = session.offsetDelta = {
            x: center.x,
            y: center.y
        };
    }

    input.deltaX = prevDelta.x + (center.x - offset.x);
    input.deltaY = prevDelta.y + (center.y - offset.y);
}

/**
 * velocity is calculated every x ms
 * @param {Object} session
 * @param {Object} input
 */
function computeIntervalInputData(session, input) {
    var last = session.lastInterval || input,
        deltaTime = input.timeStamp - last.timeStamp,
        velocity, velocityX, velocityY, direction;

    if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {
        var deltaX = input.deltaX - last.deltaX;
        var deltaY = input.deltaY - last.deltaY;

        var v = getVelocity(deltaTime, deltaX, deltaY);
        velocityX = v.x;
        velocityY = v.y;
        velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
        direction = getDirection(deltaX, deltaY);

        session.lastInterval = input;
    } else {
        // use latest velocity info if it doesn't overtake a minimum period
        velocity = last.velocity;
        velocityX = last.velocityX;
        velocityY = last.velocityY;
        direction = last.direction;
    }

    input.velocity = velocity;
    input.velocityX = velocityX;
    input.velocityY = velocityY;
    input.direction = direction;
}

/**
 * create a simple clone from the input used for storage of firstInput and firstMultiple
 * @param {Object} input
 * @returns {Object} clonedInputData
 */
function simpleCloneInputData(input) {
    // make a simple copy of the pointers because we will get a reference if we don't
    // we only need clientXY for the calculations
    var pointers = [];
    var i = 0;
    while (i < input.pointers.length) {
        pointers[i] = {
            clientX: round(input.pointers[i].clientX),
            clientY: round(input.pointers[i].clientY)
        };
        i++;
    }

    return {
        timeStamp: now(),
        pointers: pointers,
        center: getCenter(pointers),
        deltaX: input.deltaX,
        deltaY: input.deltaY
    };
}

/**
 * get the center of all the pointers
 * @param {Array} pointers
 * @return {Object} center contains `x` and `y` properties
 */
function getCenter(pointers) {
    var pointersLength = pointers.length;

    // no need to loop when only one touch
    if (pointersLength === 1) {
        return {
            x: round(pointers[0].clientX),
            y: round(pointers[0].clientY)
        };
    }

    var x = 0, y = 0, i = 0;
    while (i < pointersLength) {
        x += pointers[i].clientX;
        y += pointers[i].clientY;
        i++;
    }

    return {
        x: round(x / pointersLength),
        y: round(y / pointersLength)
    };
}

/**
 * calculate the velocity between two points. unit is in px per ms.
 * @param {Number} deltaTime
 * @param {Number} x
 * @param {Number} y
 * @return {Object} velocity `x` and `y`
 */
function getVelocity(deltaTime, x, y) {
    return {
        x: x / deltaTime || 0,
        y: y / deltaTime || 0
    };
}

/**
 * get the direction between two points
 * @param {Number} x
 * @param {Number} y
 * @return {Number} direction
 */
function getDirection(x, y) {
    if (x === y) {
        return DIRECTION_NONE;
    }

    if (abs(x) >= abs(y)) {
        return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
    }
    return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;
}

/**
 * calculate the absolute distance between two points
 * @param {Object} p1 {x, y}
 * @param {Object} p2 {x, y}
 * @param {Array} [props] containing x and y keys
 * @return {Number} distance
 */
function getDistance(p1, p2, props) {
    if (!props) {
        props = PROPS_XY;
    }
    var x = p2[props[0]] - p1[props[0]],
        y = p2[props[1]] - p1[props[1]];

    return Math.sqrt((x * x) + (y * y));
}

/**
 * calculate the angle between two coordinates
 * @param {Object} p1
 * @param {Object} p2
 * @param {Array} [props] containing x and y keys
 * @return {Number} angle
 */
function getAngle(p1, p2, props) {
    if (!props) {
        props = PROPS_XY;
    }
    var x = p2[props[0]] - p1[props[0]],
        y = p2[props[1]] - p1[props[1]];
    return Math.atan2(y, x) * 180 / Math.PI;
}

/**
 * calculate the rotation degrees between two pointersets
 * @param {Array} start array of pointers
 * @param {Array} end array of pointers
 * @return {Number} rotation
 */
function getRotation(start, end) {
    return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);
}

/**
 * calculate the scale factor between two pointersets
 * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
 * @param {Array} start array of pointers
 * @param {Array} end array of pointers
 * @return {Number} scale
 */
function getScale(start, end) {
    return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);
}

var MOUSE_INPUT_MAP = {
    mousedown: INPUT_START,
    mousemove: INPUT_MOVE,
    mouseup: INPUT_END
};

var MOUSE_ELEMENT_EVENTS = 'mousedown';
var MOUSE_WINDOW_EVENTS = 'mousemove mouseup';

/**
 * Mouse events input
 * @constructor
 * @extends Input
 */
function MouseInput() {
    this.evEl = MOUSE_ELEMENT_EVENTS;
    this.evWin = MOUSE_WINDOW_EVENTS;

    this.pressed = false; // mousedown state

    Input.apply(this, arguments);
}

inherit(MouseInput, Input, {
    /**
     * handle mouse events
     * @param {Object} ev
     */
    handler: function MEhandler(ev) {
        var eventType = MOUSE_INPUT_MAP[ev.type];

        // on start we want to have the left mouse button down
        if (eventType & INPUT_START && ev.button === 0) {
            this.pressed = true;
        }

        if (eventType & INPUT_MOVE && ev.which !== 1) {
            eventType = INPUT_END;
        }

        // mouse must be down
        if (!this.pressed) {
            return;
        }

        if (eventType & INPUT_END) {
            this.pressed = false;
        }

        this.callback(this.manager, eventType, {
            pointers: [ev],
            changedPointers: [ev],
            pointerType: INPUT_TYPE_MOUSE,
            srcEvent: ev
        });
    }
});

var POINTER_INPUT_MAP = {
    pointerdown: INPUT_START,
    pointermove: INPUT_MOVE,
    pointerup: INPUT_END,
    pointercancel: INPUT_CANCEL,
    pointerout: INPUT_CANCEL
};

// in IE10 the pointer types is defined as an enum
var IE10_POINTER_TYPE_ENUM = {
    2: INPUT_TYPE_TOUCH,
    3: INPUT_TYPE_PEN,
    4: INPUT_TYPE_MOUSE,
    5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816
};

var POINTER_ELEMENT_EVENTS = 'pointerdown';
var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';

// IE10 has prefixed support, and case-sensitive
if (window.MSPointerEvent && !window.PointerEvent) {
    POINTER_ELEMENT_EVENTS = 'MSPointerDown';
    POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';
}

/**
 * Pointer events input
 * @constructor
 * @extends Input
 */
function PointerEventInput() {
    this.evEl = POINTER_ELEMENT_EVENTS;
    this.evWin = POINTER_WINDOW_EVENTS;

    Input.apply(this, arguments);

    this.store = (this.manager.session.pointerEvents = []);
}

inherit(PointerEventInput, Input, {
    /**
     * handle mouse events
     * @param {Object} ev
     */
    handler: function PEhandler(ev) {
        var store = this.store;
        var removePointer = false;

        var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');
        var eventType = POINTER_INPUT_MAP[eventTypeNormalized];
        var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;

        var isTouch = (pointerType == INPUT_TYPE_TOUCH);

        // get index of the event in the store
        var storeIndex = inArray(store, ev.pointerId, 'pointerId');

        // start and mouse must be down
        if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {
            if (storeIndex < 0) {
                store.push(ev);
                storeIndex = store.length - 1;
            }
        } else if (eventType & (INPUT_END | INPUT_CANCEL)) {
            removePointer = true;
        }

        // it not found, so the pointer hasn't been down (so it's probably a hover)
        if (storeIndex < 0) {
            return;
        }

        // update the event in the store
        store[storeIndex] = ev;

        this.callback(this.manager, eventType, {
            pointers: store,
            changedPointers: [ev],
            pointerType: pointerType,
            srcEvent: ev
        });

        if (removePointer) {
            // remove from the store
            store.splice(storeIndex, 1);
        }
    }
});

var SINGLE_TOUCH_INPUT_MAP = {
    touchstart: INPUT_START,
    touchmove: INPUT_MOVE,
    touchend: INPUT_END,
    touchcancel: INPUT_CANCEL
};

var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';

/**
 * Touch events input
 * @constructor
 * @extends Input
 */
function SingleTouchInput() {
    this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
    this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
    this.started = false;

    Input.apply(this, arguments);
}

inherit(SingleTouchInput, Input, {
    handler: function TEhandler(ev) {
        var type = SINGLE_TOUCH_INPUT_MAP[ev.type];

        // should we handle the touch events?
        if (type === INPUT_START) {
            this.started = true;
        }

        if (!this.started) {
            return;
        }

        var touches = normalizeSingleTouches.call(this, ev, type);

        // when done, reset the started state
        if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
            this.started = false;
        }

        this.callback(this.manager, type, {
            pointers: touches[0],
            changedPointers: touches[1],
            pointerType: INPUT_TYPE_TOUCH,
            srcEvent: ev
        });
    }
});

/**
 * @this {TouchInput}
 * @param {Object} ev
 * @param {Number} type flag
 * @returns {undefined|Array} [all, changed]
 */
function normalizeSingleTouches(ev, type) {
    var all = toArray(ev.touches);
    var changed = toArray(ev.changedTouches);

    if (type & (INPUT_END | INPUT_CANCEL)) {
        all = uniqueArray(all.concat(changed), 'identifier', true);
    }

    return [all, changed];
}

var TOUCH_INPUT_MAP = {
    touchstart: INPUT_START,
    touchmove: INPUT_MOVE,
    touchend: INPUT_END,
    touchcancel: INPUT_CANCEL
};

var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';

/**
 * Multi-user touch events input
 * @constructor
 * @extends Input
 */
function TouchInput() {
    this.evTarget = TOUCH_TARGET_EVENTS;
    this.targetIds = {};

    Input.apply(this, arguments);
}

inherit(TouchInput, Input, {
    handler: function MTEhandler(ev) {
        var type = TOUCH_INPUT_MAP[ev.type];
        var touches = getTouches.call(this, ev, type);
        if (!touches) {
            return;
        }

        this.callback(this.manager, type, {
            pointers: touches[0],
            changedPointers: touches[1],
            pointerType: INPUT_TYPE_TOUCH,
            srcEvent: ev
        });
    }
});

/**
 * @this {TouchInput}
 * @param {Object} ev
 * @param {Number} type flag
 * @returns {undefined|Array} [all, changed]
 */
function getTouches(ev, type) {
    var allTouches = toArray(ev.touches);
    var targetIds = this.targetIds;

    // when there is only one touch, the process can be simplified
    if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
        targetIds[allTouches[0].identifier] = true;
        return [allTouches, allTouches];
    }

    var i,
        targetTouches,
        changedTouches = toArray(ev.changedTouches),
        changedTargetTouches = [],
        target = this.target;

    // get target touches from touches
    targetTouches = allTouches.filter(function(touch) {
        return hasParent(touch.target, target);
    });

    // collect touches
    if (type === INPUT_START) {
        i = 0;
        while (i < targetTouches.length) {
            targetIds[targetTouches[i].identifier] = true;
            i++;
        }
    }

    // filter changed touches to only contain touches that exist in the collected target ids
    i = 0;
    while (i < changedTouches.length) {
        if (targetIds[changedTouches[i].identifier]) {
            changedTargetTouches.push(changedTouches[i]);
        }

        // cleanup removed touches
        if (type & (INPUT_END | INPUT_CANCEL)) {
            delete targetIds[changedTouches[i].identifier];
        }
        i++;
    }

    if (!changedTargetTouches.length) {
        return;
    }

    return [
        // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
        uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),
        changedTargetTouches
    ];
}

/**
 * Combined touch and mouse input
 *
 * Touch has a higher priority then mouse, and while touching no mouse events are allowed.
 * This because touch devices also emit mouse events while doing a touch.
 *
 * @constructor
 * @extends Input
 */

var DEDUP_TIMEOUT = 2500;
var DEDUP_DISTANCE = 25;

function TouchMouseInput() {
    Input.apply(this, arguments);

    var handler = bindFn(this.handler, this);
    this.touch = new TouchInput(this.manager, handler);
    this.mouse = new MouseInput(this.manager, handler);

    this.primaryTouch = null;
    this.lastTouches = [];
}

inherit(TouchMouseInput, Input, {
    /**
     * handle mouse and touch events
     * @param {Hammer} manager
     * @param {String} inputEvent
     * @param {Object} inputData
     */
    handler: function TMEhandler(manager, inputEvent, inputData) {
        var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
            isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);

        if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {
            return;
        }

        // when we're in a touch event, record touches to  de-dupe synthetic mouse event
        if (isTouch) {
            recordTouches.call(this, inputEvent, inputData);
        } else if (isMouse && isSyntheticEvent.call(this, inputData)) {
            return;
        }

        this.callback(manager, inputEvent, inputData);
    },

    /**
     * remove the event listeners
     */
    destroy: function destroy() {
        this.touch.destroy();
        this.mouse.destroy();
    }
});

function recordTouches(eventType, eventData) {
    if (eventType & INPUT_START) {
        this.primaryTouch = eventData.changedPointers[0].identifier;
        setLastTouch.call(this, eventData);
    } else if (eventType & (INPUT_END | INPUT_CANCEL)) {
        setLastTouch.call(this, eventData);
    }
}

function setLastTouch(eventData) {
    var touch = eventData.changedPointers[0];

    if (touch.identifier === this.primaryTouch) {
        var lastTouch = {x: touch.clientX, y: touch.clientY};
        this.lastTouches.push(lastTouch);
        var lts = this.lastTouches;
        var removeLastTouch = function() {
            var i = lts.indexOf(lastTouch);
            if (i > -1) {
                lts.splice(i, 1);
            }
        };
        setTimeout(removeLastTouch, DEDUP_TIMEOUT);
    }
}

function isSyntheticEvent(eventData) {
    var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;
    for (var i = 0; i < this.lastTouches.length; i++) {
        var t = this.lastTouches[i];
        var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
        if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {
            return true;
        }
    }
    return false;
}

var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');
var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;

// magical touchAction value
var TOUCH_ACTION_COMPUTE = 'compute';
var TOUCH_ACTION_AUTO = 'auto';
var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented
var TOUCH_ACTION_NONE = 'none';
var TOUCH_ACTION_PAN_X = 'pan-x';
var TOUCH_ACTION_PAN_Y = 'pan-y';
var TOUCH_ACTION_MAP = getTouchActionProps();

/**
 * Touch Action
 * sets the touchAction property or uses the js alternative
 * @param {Manager} manager
 * @param {String} value
 * @constructor
 */
function TouchAction(manager, value) {
    this.manager = manager;
    this.set(value);
}

TouchAction.prototype = {
    /**
     * set the touchAction value on the element or enable the polyfill
     * @param {String} value
     */
    set: function(value) {
        // find out the touch-action by the event handlers
        if (value == TOUCH_ACTION_COMPUTE) {
            value = this.compute();
        }

        if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {
            this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
        }
        this.actions = value.toLowerCase().trim();
    },

    /**
     * just re-set the touchAction value
     */
    update: function() {
        this.set(this.manager.options.touchAction);
    },

    /**
     * compute the value for the touchAction property based on the recognizer's settings
     * @returns {String} value
     */
    compute: function() {
        var actions = [];
        each(this.manager.recognizers, function(recognizer) {
            if (boolOrFn(recognizer.options.enable, [recognizer])) {
                actions = actions.concat(recognizer.getTouchAction());
            }
        });
        return cleanTouchActions(actions.join(' '));
    },

    /**
     * this method is called on each input cycle and provides the preventing of the browser behavior
     * @param {Object} input
     */
    preventDefaults: function(input) {
        var srcEvent = input.srcEvent;
        var direction = input.offsetDirection;

        // if the touch action did prevented once this session
        if (this.manager.session.prevented) {
            srcEvent.preventDefault();
            return;
        }

        var actions = this.actions;
        var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];
        var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];
        var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];

        if (hasNone) {
            //do not prevent defaults if this is a tap gesture

            var isTapPointer = input.pointers.length === 1;
            var isTapMovement = input.distance < 2;
            var isTapTouchTime = input.deltaTime < 250;

            if (isTapPointer && isTapMovement && isTapTouchTime) {
                return;
            }
        }

        if (hasPanX && hasPanY) {
            // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent
            return;
        }

        if (hasNone ||
            (hasPanY && direction & DIRECTION_HORIZONTAL) ||
            (hasPanX && direction & DIRECTION_VERTICAL)) {
            return this.preventSrc(srcEvent);
        }
    },

    /**
     * call preventDefault to prevent the browser's default behavior (scrolling in most cases)
     * @param {Object} srcEvent
     */
    preventSrc: function(srcEvent) {
        this.manager.session.prevented = true;
        srcEvent.preventDefault();
    }
};

/**
 * when the touchActions are collected they are not a valid value, so we need to clean things up. *
 * @param {String} actions
 * @returns {*}
 */
function cleanTouchActions(actions) {
    // none
    if (inStr(actions, TOUCH_ACTION_NONE)) {
        return TOUCH_ACTION_NONE;
    }

    var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
    var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);

    // if both pan-x and pan-y are set (different recognizers
    // for different directions, e.g. horizontal pan but vertical swipe?)
    // we need none (as otherwise with pan-x pan-y combined none of these
    // recognizers will work, since the browser would handle all panning
    if (hasPanX && hasPanY) {
        return TOUCH_ACTION_NONE;
    }

    // pan-x OR pan-y
    if (hasPanX || hasPanY) {
        return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
    }

    // manipulation
    if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
        return TOUCH_ACTION_MANIPULATION;
    }

    return TOUCH_ACTION_AUTO;
}

function getTouchActionProps() {
    if (!NATIVE_TOUCH_ACTION) {
        return false;
    }
    var touchMap = {};
    var cssSupports = window.CSS && window.CSS.supports;
    ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {

        // If css.supports is not supported but there is native touch-action assume it supports
        // all values. This is the case for IE 10 and 11.
        touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;
    });
    return touchMap;
}

/**
 * Recognizer flow explained; *
 * All recognizers have the initial state of POSSIBLE when a input session starts.
 * The definition of a input session is from the first input until the last input, with all it's movement in it. *
 * Example session for mouse-input: mousedown -> mousemove -> mouseup
 *
 * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
 * which determines with state it should be.
 *
 * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to
 * POSSIBLE to give it another change on the next cycle.
 *
 *               Possible
 *                  |
 *            +-----+---------------+
 *            |                     |
 *      +-----+-----+               |
 *      |           |               |
 *   Failed      Cancelled          |
 *                          +-------+------+
 *                          |              |
 *                      Recognized       Began
 *                                         |
 *                                      Changed
 *                                         |
 *                                  Ended/Recognized
 */
var STATE_POSSIBLE = 1;
var STATE_BEGAN = 2;
var STATE_CHANGED = 4;
var STATE_ENDED = 8;
var STATE_RECOGNIZED = STATE_ENDED;
var STATE_CANCELLED = 16;
var STATE_FAILED = 32;

/**
 * Recognizer
 * Every recognizer needs to extend from this class.
 * @constructor
 * @param {Object} options
 */
function Recognizer(options) {
    this.options = assign({}, this.defaults, options || {});

    this.id = uniqueId();

    this.manager = null;

    // default is enable true
    this.options.enable = ifUndefined(this.options.enable, true);

    this.state = STATE_POSSIBLE;

    this.simultaneous = {};
    this.requireFail = [];
}

Recognizer.prototype = {
    /**
     * @virtual
     * @type {Object}
     */
    defaults: {},

    /**
     * set options
     * @param {Object} options
     * @return {Recognizer}
     */
    set: function(options) {
        assign(this.options, options);

        // also update the touchAction, in case something changed about the directions/enabled state
        this.manager && this.manager.touchAction.update();
        return this;
    },

    /**
     * recognize simultaneous with an other recognizer.
     * @param {Recognizer} otherRecognizer
     * @returns {Recognizer} this
     */
    recognizeWith: function(otherRecognizer) {
        if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {
            return this;
        }

        var simultaneous = this.simultaneous;
        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
        if (!simultaneous[otherRecognizer.id]) {
            simultaneous[otherRecognizer.id] = otherRecognizer;
            otherRecognizer.recognizeWith(this);
        }
        return this;
    },

    /**
     * drop the simultaneous link. it doesnt remove the link on the other recognizer.
     * @param {Recognizer} otherRecognizer
     * @returns {Recognizer} this
     */
    dropRecognizeWith: function(otherRecognizer) {
        if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {
            return this;
        }

        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
        delete this.simultaneous[otherRecognizer.id];
        return this;
    },

    /**
     * recognizer can only run when an other is failing
     * @param {Recognizer} otherRecognizer
     * @returns {Recognizer} this
     */
    requireFailure: function(otherRecognizer) {
        if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {
            return this;
        }

        var requireFail = this.requireFail;
        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
        if (inArray(requireFail, otherRecognizer) === -1) {
            requireFail.push(otherRecognizer);
            otherRecognizer.requireFailure(this);
        }
        return this;
    },

    /**
     * drop the requireFailure link. it does not remove the link on the other recognizer.
     * @param {Recognizer} otherRecognizer
     * @returns {Recognizer} this
     */
    dropRequireFailure: function(otherRecognizer) {
        if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {
            return this;
        }

        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
        var index = inArray(this.requireFail, otherRecognizer);
        if (index > -1) {
            this.requireFail.splice(index, 1);
        }
        return this;
    },

    /**
     * has require failures boolean
     * @returns {boolean}
     */
    hasRequireFailures: function() {
        return this.requireFail.length > 0;
    },

    /**
     * if the recognizer can recognize simultaneous with an other recognizer
     * @param {Recognizer} otherRecognizer
     * @returns {Boolean}
     */
    canRecognizeWith: function(otherRecognizer) {
        return !!this.simultaneous[otherRecognizer.id];
    },

    /**
     * You should use `tryEmit` instead of `emit` directly to check
     * that all the needed recognizers has failed before emitting.
     * @param {Object} input
     */
    emit: function(input) {
        var self = this;
        var state = this.state;

        function emit(event) {
            self.manager.emit(event, input);
        }

        // 'panstart' and 'panmove'
        if (state < STATE_ENDED) {
            emit(self.options.event + stateStr(state));
        }

        emit(self.options.event); // simple 'eventName' events

        if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)
            emit(input.additionalEvent);
        }

        // panend and pancancel
        if (state >= STATE_ENDED) {
            emit(self.options.event + stateStr(state));
        }
    },

    /**
     * Check that all the require failure recognizers has failed,
     * if true, it emits a gesture event,
     * otherwise, setup the state to FAILED.
     * @param {Object} input
     */
    tryEmit: function(input) {
        if (this.canEmit()) {
            return this.emit(input);
        }
        // it's failing anyway
        this.state = STATE_FAILED;
    },

    /**
     * can we emit?
     * @returns {boolean}
     */
    canEmit: function() {
        var i = 0;
        while (i < this.requireFail.length) {
            if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {
                return false;
            }
            i++;
        }
        return true;
    },

    /**
     * update the recognizer
     * @param {Object} inputData
     */
    recognize: function(inputData) {
        // make a new copy of the inputData
        // so we can change the inputData without messing up the other recognizers
        var inputDataClone = assign({}, inputData);

        // is is enabled and allow recognizing?
        if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
            this.reset();
            this.state = STATE_FAILED;
            return;
        }

        // reset when we've reached the end
        if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {
            this.state = STATE_POSSIBLE;
        }

        this.state = this.process(inputDataClone);

        // the recognizer has recognized a gesture
        // so trigger an event
        if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {
            this.tryEmit(inputDataClone);
        }
    },

    /**
     * return the state of the recognizer
     * the actual recognizing happens in this method
     * @virtual
     * @param {Object} inputData
     * @returns {Const} STATE
     */
    process: function(inputData) { }, // jshint ignore:line

    /**
     * return the preferred touch-action
     * @virtual
     * @returns {Array}
     */
    getTouchAction: function() { },

    /**
     * called when the gesture isn't allowed to recognize
     * like when another is being recognized or it is disabled
     * @virtual
     */
    reset: function() { }
};

/**
 * get a usable string, used as event postfix
 * @param {Const} state
 * @returns {String} state
 */
function stateStr(state) {
    if (state & STATE_CANCELLED) {
        return 'cancel';
    } else if (state & STATE_ENDED) {
        return 'end';
    } else if (state & STATE_CHANGED) {
        return 'move';
    } else if (state & STATE_BEGAN) {
        return 'start';
    }
    return '';
}

/**
 * direction cons to string
 * @param {Const} direction
 * @returns {String}
 */
function directionStr(direction) {
    if (direction == DIRECTION_DOWN) {
        return 'down';
    } else if (direction == DIRECTION_UP) {
        return 'up';
    } else if (direction == DIRECTION_LEFT) {
        return 'left';
    } else if (direction == DIRECTION_RIGHT) {
        return 'right';
    }
    return '';
}

/**
 * get a recognizer by name if it is bound to a manager
 * @param {Recognizer|String} otherRecognizer
 * @param {Recognizer} recognizer
 * @returns {Recognizer}
 */
function getRecognizerByNameIfManager(otherRecognizer, recognizer) {
    var manager = recognizer.manager;
    if (manager) {
        return manager.get(otherRecognizer);
    }
    return otherRecognizer;
}

/**
 * This recognizer is just used as a base for the simple attribute recognizers.
 * @constructor
 * @extends Recognizer
 */
function AttrRecognizer() {
    Recognizer.apply(this, arguments);
}

inherit(AttrRecognizer, Recognizer, {
    /**
     * @namespace
     * @memberof AttrRecognizer
     */
    defaults: {
        /**
         * @type {Number}
         * @default 1
         */
        pointers: 1
    },

    /**
     * Used to check if it the recognizer receives valid input, like input.distance > 10.
     * @memberof AttrRecognizer
     * @param {Object} input
     * @returns {Boolean} recognized
     */
    attrTest: function(input) {
        var optionPointers = this.options.pointers;
        return optionPointers === 0 || input.pointers.length === optionPointers;
    },

    /**
     * Process the input and return the state for the recognizer
     * @memberof AttrRecognizer
     * @param {Object} input
     * @returns {*} State
     */
    process: function(input) {
        var state = this.state;
        var eventType = input.eventType;

        var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
        var isValid = this.attrTest(input);

        // on cancel input and we've recognized before, return STATE_CANCELLED
        if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
            return state | STATE_CANCELLED;
        } else if (isRecognized || isValid) {
            if (eventType & INPUT_END) {
                return state | STATE_ENDED;
            } else if (!(state & STATE_BEGAN)) {
                return STATE_BEGAN;
            }
            return state | STATE_CHANGED;
        }
        return STATE_FAILED;
    }
});

/**
 * Pan
 * Recognized when the pointer is down and moved in the allowed direction.
 * @constructor
 * @extends AttrRecognizer
 */
function PanRecognizer() {
    AttrRecognizer.apply(this, arguments);

    this.pX = null;
    this.pY = null;
}

inherit(PanRecognizer, AttrRecognizer, {
    /**
     * @namespace
     * @memberof PanRecognizer
     */
    defaults: {
        event: 'pan',
        threshold: 10,
        pointers: 1,
        direction: DIRECTION_ALL
    },

    getTouchAction: function() {
        var direction = this.options.direction;
        var actions = [];
        if (direction & DIRECTION_HORIZONTAL) {
            actions.push(TOUCH_ACTION_PAN_Y);
        }
        if (direction & DIRECTION_VERTICAL) {
            actions.push(TOUCH_ACTION_PAN_X);
        }
        return actions;
    },

    directionTest: function(input) {
        var options = this.options;
        var hasMoved = true;
        var distance = input.distance;
        var direction = input.direction;
        var x = input.deltaX;
        var y = input.deltaY;

        // lock to axis?
        if (!(direction & options.direction)) {
            if (options.direction & DIRECTION_HORIZONTAL) {
                direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;
                hasMoved = x != this.pX;
                distance = Math.abs(input.deltaX);
            } else {
                direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;
                hasMoved = y != this.pY;
                distance = Math.abs(input.deltaY);
            }
        }
        input.direction = direction;
        return hasMoved && distance > options.threshold && direction & options.direction;
    },

    attrTest: function(input) {
        return AttrRecognizer.prototype.attrTest.call(this, input) &&
            (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));
    },

    emit: function(input) {

        this.pX = input.deltaX;
        this.pY = input.deltaY;

        var direction = directionStr(input.direction);

        if (direction) {
            input.additionalEvent = this.options.event + direction;
        }
        this._super.emit.call(this, input);
    }
});

/**
 * Pinch
 * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).
 * @constructor
 * @extends AttrRecognizer
 */
function PinchRecognizer() {
    AttrRecognizer.apply(this, arguments);
}

inherit(PinchRecognizer, AttrRecognizer, {
    /**
     * @namespace
     * @memberof PinchRecognizer
     */
    defaults: {
        event: 'pinch',
        threshold: 0,
        pointers: 2
    },

    getTouchAction: function() {
        return [TOUCH_ACTION_NONE];
    },

    attrTest: function(input) {
        return this._super.attrTest.call(this, input) &&
            (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
    },

    emit: function(input) {
        if (input.scale !== 1) {
            var inOut = input.scale < 1 ? 'in' : 'out';
            input.additionalEvent = this.options.event + inOut;
        }
        this._super.emit.call(this, input);
    }
});

/**
 * Press
 * Recognized when the pointer is down for x ms without any movement.
 * @constructor
 * @extends Recognizer
 */
function PressRecognizer() {
    Recognizer.apply(this, arguments);

    this._timer = null;
    this._input = null;
}

inherit(PressRecognizer, Recognizer, {
    /**
     * @namespace
     * @memberof PressRecognizer
     */
    defaults: {
        event: 'press',
        pointers: 1,
        time: 251, // minimal time of the pointer to be pressed
        threshold: 9 // a minimal movement is ok, but keep it low
    },

    getTouchAction: function() {
        return [TOUCH_ACTION_AUTO];
    },

    process: function(input) {
        var options = this.options;
        var validPointers = input.pointers.length === options.pointers;
        var validMovement = input.distance < options.threshold;
        var validTime = input.deltaTime > options.time;

        this._input = input;

        // we only allow little movement
        // and we've reached an end event, so a tap is possible
        if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {
            this.reset();
        } else if (input.eventType & INPUT_START) {
            this.reset();
            this._timer = setTimeoutContext(function() {
                this.state = STATE_RECOGNIZED;
                this.tryEmit();
            }, options.time, this);
        } else if (input.eventType & INPUT_END) {
            return STATE_RECOGNIZED;
        }
        return STATE_FAILED;
    },

    reset: function() {
        clearTimeout(this._timer);
    },

    emit: function(input) {
        if (this.state !== STATE_RECOGNIZED) {
            return;
        }

        if (input && (input.eventType & INPUT_END)) {
            this.manager.emit(this.options.event + 'up', input);
        } else {
            this._input.timeStamp = now();
            this.manager.emit(this.options.event, this._input);
        }
    }
});

/**
 * Rotate
 * Recognized when two or more pointer are moving in a circular motion.
 * @constructor
 * @extends AttrRecognizer
 */
function RotateRecognizer() {
    AttrRecognizer.apply(this, arguments);
}

inherit(RotateRecognizer, AttrRecognizer, {
    /**
     * @namespace
     * @memberof RotateRecognizer
     */
    defaults: {
        event: 'rotate',
        threshold: 0,
        pointers: 2
    },

    getTouchAction: function() {
        return [TOUCH_ACTION_NONE];
    },

    attrTest: function(input) {
        return this._super.attrTest.call(this, input) &&
            (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
    }
});

/**
 * Swipe
 * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.
 * @constructor
 * @extends AttrRecognizer
 */
function SwipeRecognizer() {
    AttrRecognizer.apply(this, arguments);
}

inherit(SwipeRecognizer, AttrRecognizer, {
    /**
     * @namespace
     * @memberof SwipeRecognizer
     */
    defaults: {
        event: 'swipe',
        threshold: 10,
        velocity: 0.3,
        direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
        pointers: 1
    },

    getTouchAction: function() {
        return PanRecognizer.prototype.getTouchAction.call(this);
    },

    attrTest: function(input) {
        var direction = this.options.direction;
        var velocity;

        if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
            velocity = input.overallVelocity;
        } else if (direction & DIRECTION_HORIZONTAL) {
            velocity = input.overallVelocityX;
        } else if (direction & DIRECTION_VERTICAL) {
            velocity = input.overallVelocityY;
        }

        return this._super.attrTest.call(this, input) &&
            direction & input.offsetDirection &&
            input.distance > this.options.threshold &&
            input.maxPointers == this.options.pointers &&
            abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
    },

    emit: function(input) {
        var direction = directionStr(input.offsetDirection);
        if (direction) {
            this.manager.emit(this.options.event + direction, input);
        }

        this.manager.emit(this.options.event, input);
    }
});

/**
 * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
 * between the given interval and position. The delay option can be used to recognize multi-taps without firing
 * a single tap.
 *
 * The eventData from the emitted event contains the property `tapCount`, which contains the amount of
 * multi-taps being recognized.
 * @constructor
 * @extends Recognizer
 */
function TapRecognizer() {
    Recognizer.apply(this, arguments);

    // previous time and center,
    // used for tap counting
    this.pTime = false;
    this.pCenter = false;

    this._timer = null;
    this._input = null;
    this.count = 0;
}

inherit(TapRecognizer, Recognizer, {
    /**
     * @namespace
     * @memberof PinchRecognizer
     */
    defaults: {
        event: 'tap',
        pointers: 1,
        taps: 1,
        interval: 300, // max time between the multi-tap taps
        time: 250, // max time of the pointer to be down (like finger on the screen)
        threshold: 9, // a minimal movement is ok, but keep it low
        posThreshold: 10 // a multi-tap can be a bit off the initial position
    },

    getTouchAction: function() {
        return [TOUCH_ACTION_MANIPULATION];
    },

    process: function(input) {
        var options = this.options;

        var validPointers = input.pointers.length === options.pointers;
        var validMovement = input.distance < options.threshold;
        var validTouchTime = input.deltaTime < options.time;

        this.reset();

        if ((input.eventType & INPUT_START) && (this.count === 0)) {
            return this.failTimeout();
        }

        // we only allow little movement
        // and we've reached an end event, so a tap is possible
        if (validMovement && validTouchTime && validPointers) {
            if (input.eventType != INPUT_END) {
                return this.failTimeout();
            }

            var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;
            var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;

            this.pTime = input.timeStamp;
            this.pCenter = input.center;

            if (!validMultiTap || !validInterval) {
                this.count = 1;
            } else {
                this.count += 1;
            }

            this._input = input;

            // if tap count matches we have recognized it,
            // else it has began recognizing...
            var tapCount = this.count % options.taps;
            if (tapCount === 0) {
                // no failing requirements, immediately trigger the tap event
                // or wait as long as the multitap interval to trigger
                if (!this.hasRequireFailures()) {
                    return STATE_RECOGNIZED;
                } else {
                    this._timer = setTimeoutContext(function() {
                        this.state = STATE_RECOGNIZED;
                        this.tryEmit();
                    }, options.interval, this);
                    return STATE_BEGAN;
                }
            }
        }
        return STATE_FAILED;
    },

    failTimeout: function() {
        this._timer = setTimeoutContext(function() {
            this.state = STATE_FAILED;
        }, this.options.interval, this);
        return STATE_FAILED;
    },

    reset: function() {
        clearTimeout(this._timer);
    },

    emit: function() {
        if (this.state == STATE_RECOGNIZED) {
            this._input.tapCount = this.count;
            this.manager.emit(this.options.event, this._input);
        }
    }
});

/**
 * Simple way to create a manager with a default set of recognizers.
 * @param {HTMLElement} element
 * @param {Object} [options]
 * @constructor
 */
function Hammer(element, options) {
    options = options || {};
    options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
    return new Manager(element, options);
}

/**
 * @const {string}
 */
Hammer.VERSION = '2.0.7';

/**
 * default settings
 * @namespace
 */
Hammer.defaults = {
    /**
     * set if DOM events are being triggered.
     * But this is slower and unused by simple implementations, so disabled by default.
     * @type {Boolean}
     * @default false
     */
    domEvents: false,

    /**
     * The value for the touchAction property/fallback.
     * When set to `compute` it will magically set the correct value based on the added recognizers.
     * @type {String}
     * @default compute
     */
    touchAction: TOUCH_ACTION_COMPUTE,

    /**
     * @type {Boolean}
     * @default true
     */
    enable: true,

    /**
     * EXPERIMENTAL FEATURE -- can be removed/changed
     * Change the parent input target element.
     * If Null, then it is being set the to main element.
     * @type {Null|EventTarget}
     * @default null
     */
    inputTarget: null,

    /**
     * force an input class
     * @type {Null|Function}
     * @default null
     */
    inputClass: null,

    /**
     * Default recognizer setup when calling `Hammer()`
     * When creating a new Manager these will be skipped.
     * @type {Array}
     */
    preset: [
        // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
        [RotateRecognizer, {enable: false}],
        [PinchRecognizer, {enable: false}, ['rotate']],
        [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],
        [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],
        [TapRecognizer],
        [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],
        [PressRecognizer]
    ],

    /**
     * Some CSS properties can be used to improve the working of Hammer.
     * Add them to this method and they will be set when creating a new Manager.
     * @namespace
     */
    cssProps: {
        /**
         * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
         * @type {String}
         * @default 'none'
         */
        userSelect: 'none',

        /**
         * Disable the Windows Phone grippers when pressing an element.
         * @type {String}
         * @default 'none'
         */
        touchSelect: 'none',

        /**
         * Disables the default callout shown when you touch and hold a touch target.
         * On iOS, when you touch and hold a touch target such as a link, Safari displays
         * a callout containing information about the link. This property allows you to disable that callout.
         * @type {String}
         * @default 'none'
         */
        touchCallout: 'none',

        /**
         * Specifies whether zooming is enabled. Used by IE10>
         * @type {String}
         * @default 'none'
         */
        contentZooming: 'none',

        /**
         * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
         * @type {String}
         * @default 'none'
         */
        userDrag: 'none',

        /**
         * Overrides the highlight color shown when the user taps a link or a JavaScript
         * clickable element in iOS. This property obeys the alpha value, if specified.
         * @type {String}
         * @default 'rgba(0,0,0,0)'
         */
        tapHighlightColor: 'rgba(0,0,0,0)'
    }
};

var STOP = 1;
var FORCED_STOP = 2;

/**
 * Manager
 * @param {HTMLElement} element
 * @param {Object} [options]
 * @constructor
 */
function Manager(element, options) {
    this.options = assign({}, Hammer.defaults, options || {});

    this.options.inputTarget = this.options.inputTarget || element;

    this.handlers = {};
    this.session = {};
    this.recognizers = [];
    this.oldCssProps = {};

    this.element = element;
    this.input = createInputInstance(this);
    this.touchAction = new TouchAction(this, this.options.touchAction);

    toggleCssProps(this, true);

    each(this.options.recognizers, function(item) {
        var recognizer = this.add(new (item[0])(item[1]));
        item[2] && recognizer.recognizeWith(item[2]);
        item[3] && recognizer.requireFailure(item[3]);
    }, this);
}

Manager.prototype = {
    /**
     * set options
     * @param {Object} options
     * @returns {Manager}
     */
    set: function(options) {
        assign(this.options, options);

        // Options that need a little more setup
        if (options.touchAction) {
            this.touchAction.update();
        }
        if (options.inputTarget) {
            // Clean up existing event listeners and reinitialize
            this.input.destroy();
            this.input.target = options.inputTarget;
            this.input.init();
        }
        return this;
    },

    /**
     * stop recognizing for this session.
     * This session will be discarded, when a new [input]start event is fired.
     * When forced, the recognizer cycle is stopped immediately.
     * @param {Boolean} [force]
     */
    stop: function(force) {
        this.session.stopped = force ? FORCED_STOP : STOP;
    },

    /**
     * run the recognizers!
     * called by the inputHandler function on every movement of the pointers (touches)
     * it walks through all the recognizers and tries to detect the gesture that is being made
     * @param {Object} inputData
     */
    recognize: function(inputData) {
        var session = this.session;
        if (session.stopped) {
            return;
        }

        // run the touch-action polyfill
        this.touchAction.preventDefaults(inputData);

        var recognizer;
        var recognizers = this.recognizers;

        // this holds the recognizer that is being recognized.
        // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
        // if no recognizer is detecting a thing, it is set to `null`
        var curRecognizer = session.curRecognizer;

        // reset when the last recognizer is recognized
        // or when we're in a new session
        if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
            curRecognizer = session.curRecognizer = null;
        }

        var i = 0;
        while (i < recognizers.length) {
            recognizer = recognizers[i];

            // find out if we are allowed try to recognize the input for this one.
            // 1.   allow if the session is NOT forced stopped (see the .stop() method)
            // 2.   allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
            //      that is being recognized.
            // 3.   allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
            //      this can be setup with the `recognizeWith()` method on the recognizer.
            if (session.stopped !== FORCED_STOP && ( // 1
                    !curRecognizer || recognizer == curRecognizer || // 2
                    recognizer.canRecognizeWith(curRecognizer))) { // 3
                recognizer.recognize(inputData);
            } else {
                recognizer.reset();
            }

            // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
            // current active recognizer. but only if we don't already have an active recognizer
            if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
                curRecognizer = session.curRecognizer = recognizer;
            }
            i++;
        }
    },

    /**
     * get a recognizer by its event name.
     * @param {Recognizer|String} recognizer
     * @returns {Recognizer|Null}
     */
    get: function(recognizer) {
        if (recognizer instanceof Recognizer) {
            return recognizer;
        }

        var recognizers = this.recognizers;
        for (var i = 0; i < recognizers.length; i++) {
            if (recognizers[i].options.event == recognizer) {
                return recognizers[i];
            }
        }
        return null;
    },

    /**
     * add a recognizer to the manager
     * existing recognizers with the same event name will be removed
     * @param {Recognizer} recognizer
     * @returns {Recognizer|Manager}
     */
    add: function(recognizer) {
        if (invokeArrayArg(recognizer, 'add', this)) {
            return this;
        }

        // remove existing
        var existing = this.get(recognizer.options.event);
        if (existing) {
            this.remove(existing);
        }

        this.recognizers.push(recognizer);
        recognizer.manager = this;

        this.touchAction.update();
        return recognizer;
    },

    /**
     * remove a recognizer by name or instance
     * @param {Recognizer|String} recognizer
     * @returns {Manager}
     */
    remove: function(recognizer) {
        if (invokeArrayArg(recognizer, 'remove', this)) {
            return this;
        }

        recognizer = this.get(recognizer);

        // let's make sure this recognizer exists
        if (recognizer) {
            var recognizers = this.recognizers;
            var index = inArray(recognizers, recognizer);

            if (index !== -1) {
                recognizers.splice(index, 1);
                this.touchAction.update();
            }
        }

        return this;
    },

    /**
     * bind event
     * @param {String} events
     * @param {Function} handler
     * @returns {EventEmitter} this
     */
    on: function(events, handler) {
        if (events === undefined) {
            return;
        }
        if (handler === undefined) {
            return;
        }

        var handlers = this.handlers;
        each(splitStr(events), function(event) {
            handlers[event] = handlers[event] || [];
            handlers[event].push(handler);
        });
        return this;
    },

    /**
     * unbind event, leave emit blank to remove all handlers
     * @param {String} events
     * @param {Function} [handler]
     * @returns {EventEmitter} this
     */
    off: function(events, handler) {
        if (events === undefined) {
            return;
        }

        var handlers = this.handlers;
        each(splitStr(events), function(event) {
            if (!handler) {
                delete handlers[event];
            } else {
                handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);
            }
        });
        return this;
    },

    /**
     * emit event to the listeners
     * @param {String} event
     * @param {Object} data
     */
    emit: function(event, data) {
        // we also want to trigger dom events
        if (this.options.domEvents) {
            triggerDomEvent(event, data);
        }

        // no handlers, so skip it all
        var handlers = this.handlers[event] && this.handlers[event].slice();
        if (!handlers || !handlers.length) {
            return;
        }

        data.type = event;
        data.preventDefault = function() {
            data.srcEvent.preventDefault();
        };

        var i = 0;
        while (i < handlers.length) {
            handlers[i](data);
            i++;
        }
    },

    /**
     * destroy the manager and unbinds all events
     * it doesn't unbind dom events, that is the user own responsibility
     */
    destroy: function() {
        this.element && toggleCssProps(this, false);

        this.handlers = {};
        this.session = {};
        this.input.destroy();
        this.element = null;
    }
};

/**
 * add/remove the css properties as defined in manager.options.cssProps
 * @param {Manager} manager
 * @param {Boolean} add
 */
function toggleCssProps(manager, add) {
    var element = manager.element;
    if (!element.style) {
        return;
    }
    var prop;
    each(manager.options.cssProps, function(value, name) {
        prop = prefixed(element.style, name);
        if (add) {
            manager.oldCssProps[prop] = element.style[prop];
            element.style[prop] = value;
        } else {
            element.style[prop] = manager.oldCssProps[prop] || '';
        }
    });
    if (!add) {
        manager.oldCssProps = {};
    }
}

/**
 * trigger dom event
 * @param {String} event
 * @param {Object} data
 */
function triggerDomEvent(event, data) {
    var gestureEvent = document.createEvent('Event');
    gestureEvent.initEvent(event, true, true);
    gestureEvent.gesture = data;
    data.target.dispatchEvent(gestureEvent);
}

assign(Hammer, {
    INPUT_START: INPUT_START,
    INPUT_MOVE: INPUT_MOVE,
    INPUT_END: INPUT_END,
    INPUT_CANCEL: INPUT_CANCEL,

    STATE_POSSIBLE: STATE_POSSIBLE,
    STATE_BEGAN: STATE_BEGAN,
    STATE_CHANGED: STATE_CHANGED,
    STATE_ENDED: STATE_ENDED,
    STATE_RECOGNIZED: STATE_RECOGNIZED,
    STATE_CANCELLED: STATE_CANCELLED,
    STATE_FAILED: STATE_FAILED,

    DIRECTION_NONE: DIRECTION_NONE,
    DIRECTION_LEFT: DIRECTION_LEFT,
    DIRECTION_RIGHT: DIRECTION_RIGHT,
    DIRECTION_UP: DIRECTION_UP,
    DIRECTION_DOWN: DIRECTION_DOWN,
    DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
    DIRECTION_VERTICAL: DIRECTION_VERTICAL,
    DIRECTION_ALL: DIRECTION_ALL,

    Manager: Manager,
    Input: Input,
    TouchAction: TouchAction,

    TouchInput: TouchInput,
    MouseInput: MouseInput,
    PointerEventInput: PointerEventInput,
    TouchMouseInput: TouchMouseInput,
    SingleTouchInput: SingleTouchInput,

    Recognizer: Recognizer,
    AttrRecognizer: AttrRecognizer,
    Tap: TapRecognizer,
    Pan: PanRecognizer,
    Swipe: SwipeRecognizer,
    Pinch: PinchRecognizer,
    Rotate: RotateRecognizer,
    Press: PressRecognizer,

    on: addEventListeners,
    off: removeEventListeners,
    each: each,
    merge: merge,
    extend: extend,
    assign: assign,
    inherit: inherit,
    bindFn: bindFn,
    prefixed: prefixed
});

// this prevents errors when Hammer is loaded in the presence of an AMD
//  style loader but by script tag, not by the loader.
var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line
freeGlobal.Hammer = Hammer;

if (true) {
    !(__WEBPACK_AMD_DEFINE_RESULT__ = function() {
        return Hammer;
    }.call(exports, __webpack_require__, exports, module),
				__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else if (typeof module != 'undefined' && module.exports) {
    module.exports = Hammer;
} else {
    window[exportName] = Hammer;
}

})(window, document, 'Hammer');


/***/ }),
/* 13 */
/***/ (function(module, exports) {

// This file replaces `format.js` in bundlers like webpack or Rollup,
// according to `browser` config in `package.json`.

module.exports = function (random, alphabet, size) {
  // We can’t use bytes bigger than the alphabet. To make bytes values closer
  // to the alphabet, we apply bitmask on them. We look for the closest
  // `2 ** x - 1` number, which will be bigger than alphabet size. If we have
  // 30 symbols in the alphabet, we will take 31 (00011111).
  // We do not use faster Math.clz32, because it is not available in browsers.
  var mask = (2 << Math.log(alphabet.length - 1) / Math.LN2) - 1
  // Bitmask is not a perfect solution (in our example it will pass 31 bytes,
  // which is bigger than the alphabet). As a result, we will need more bytes,
  // than ID size, because we will refuse bytes bigger than the alphabet.

  // Every hardware random generator call is costly,
  // because we need to wait for entropy collection. This is why often it will
  // be faster to ask for few extra bytes in advance, to avoid additional calls.

  // Here we calculate how many random bytes should we call in advance.
  // It depends on ID length, mask / alphabet size and magic number 1.6
  // (which was selected according benchmarks).

  // -~f => Math.ceil(f) if n is float number
  // -~i => i + 1 if n is integer number
  var step = -~(1.6 * mask * size / alphabet.length)
  var id = ''

  while (true) {
    var bytes = random(step)
    // Compact alternative for `for (var i = 0; i < step; i++)`
    var i = step
    while (i--) {
      // If random byte is bigger than alphabet even after bitmask,
      // we refuse it by `|| ''`.
      id += alphabet[bytes[i] & mask] || ''
      // More compact than `id.length + 1 === size`
      if (id.length === +size) return id
    }
  }
}


/***/ }),
/* 14 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var generate = __webpack_require__(15);
var alphabet = __webpack_require__(0);

// Ignore all milliseconds before a certain time to reduce the size of the date entropy without sacrificing uniqueness.
// This number should be updated every year or so to keep the generated id short.
// To regenerate `new Date() - 0` and bump the version. Always bump the version!
var REDUCE_TIME = 1567752802062;

// don't change unless we change the algos or REDUCE_TIME
// must be an integer and less than 16
var version = 7;

// Counter is used when shortid is called multiple times in one second.
var counter;

// Remember the last time shortid was called in case counter is needed.
var previousSeconds;

/**
 * Generate unique id
 * Returns string id
 */
function build(clusterWorkerId) {
    var str = '';

    var seconds = Math.floor((Date.now() - REDUCE_TIME) * 0.001);

    if (seconds === previousSeconds) {
        counter++;
    } else {
        counter = 0;
        previousSeconds = seconds;
    }

    str = str + generate(version);
    str = str + generate(clusterWorkerId);
    if (counter > 0) {
        str = str + generate(counter);
    }
    str = str + generate(seconds);
    return str;
}

module.exports = build;


/***/ }),
/* 15 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var alphabet = __webpack_require__(0);
var random = __webpack_require__(18);
var format = __webpack_require__(13);

function generate(number) {
    var loopCounter = 0;
    var done;

    var str = '';

    while (!done) {
        str = str + format(random, alphabet.get(), 1);
        done = number < (Math.pow(16, loopCounter + 1 ) );
        loopCounter++;
    }
    return str;
}

module.exports = generate;


/***/ }),
/* 16 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var alphabet = __webpack_require__(0);
var build = __webpack_require__(14);
var isValid = __webpack_require__(17);

// if you are using cluster or multiple servers use this to make each instance
// has a unique value for worker
// Note: I don't know if this is automatically set when using third
// party cluster solutions such as pm2.
var clusterWorkerId = __webpack_require__(20) || 0;

/**
 * Set the seed.
 * Highly recommended if you don't want people to try to figure out your id schema.
 * exposed as shortid.seed(int)
 * @param seed Integer value to seed the random alphabet.  ALWAYS USE THE SAME SEED or you might get overlaps.
 */
function seed(seedValue) {
    alphabet.seed(seedValue);
    return module.exports;
}

/**
 * Set the cluster worker or machine id
 * exposed as shortid.worker(int)
 * @param workerId worker must be positive integer.  Number less than 16 is recommended.
 * returns shortid module so it can be chained.
 */
function worker(workerId) {
    clusterWorkerId = workerId;
    return module.exports;
}

/**
 *
 * sets new characters to use in the alphabet
 * returns the shuffled alphabet
 */
function characters(newCharacters) {
    if (newCharacters !== undefined) {
        alphabet.characters(newCharacters);
    }

    return alphabet.shuffled();
}

/**
 * Generate unique id
 * Returns string id
 */
function generate() {
  return build(clusterWorkerId);
}

// Export all other functions as properties of the generate function
module.exports = generate;
module.exports.generate = generate;
module.exports.seed = seed;
module.exports.worker = worker;
module.exports.characters = characters;
module.exports.isValid = isValid;


/***/ }),
/* 17 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var alphabet = __webpack_require__(0);

function isShortId(id) {
    if (!id || typeof id !== 'string' || id.length < 6 ) {
        return false;
    }

    var nonAlphabetic = new RegExp('[^' +
      alphabet.get().replace(/[|\\{}()[\]^$+*?.-]/g, '\\$&') +
    ']');
    return !nonAlphabetic.test(id);
}

module.exports = isShortId;


/***/ }),
/* 18 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var crypto = typeof window === 'object' && (window.crypto || window.msCrypto); // IE 11 uses window.msCrypto

var randomByte;

if (!crypto || !crypto.getRandomValues) {
    randomByte = function(size) {
        var bytes = [];
        for (var i = 0; i < size; i++) {
            bytes.push(Math.floor(Math.random() * 256));
        }
        return bytes;
    };
} else {
    randomByte = function(size) {
        return crypto.getRandomValues(new Uint8Array(size));
    };
}

module.exports = randomByte;


/***/ }),
/* 19 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


// Found this seed-based random generator somewhere
// Based on The Central Randomizer 1.3 (C) 1997 by Paul Houle ([email protected])

var seed = 1;

/**
 * return a random number based on a seed
 * @param seed
 * @returns {number}
 */
function getNextValue() {
    seed = (seed * 9301 + 49297) % 233280;
    return seed/(233280.0);
}

function setSeed(_seed_) {
    seed = _seed_;
}

module.exports = {
    nextValue: getNextValue,
    seed: setSeed
};


/***/ }),
/* 20 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


module.exports = 0;


/***/ }),
/* 21 */
/***/ (function(module, exports) {

// this module is a runtime utility for cleaner component module output and will
// be included in the final webpack user bundle

module.exports = function normalizeComponent (
  rawScriptExports,
  compiledTemplate,
  scopeId,
  cssModules
) {
  var esModule
  var scriptExports = rawScriptExports = rawScriptExports || {}

  // ES6 modules interop
  var type = typeof rawScriptExports.default
  if (type === 'object' || type === 'function') {
    esModule = rawScriptExports
    scriptExports = rawScriptExports.default
  }

  // Vue.extend constructor export interop
  var options = typeof scriptExports === 'function'
    ? scriptExports.options
    : scriptExports

  // render functions
  if (compiledTemplate) {
    options.render = compiledTemplate.render
    options.staticRenderFns = compiledTemplate.staticRenderFns
  }

  // scopedId
  if (scopeId) {
    options._scopeId = scopeId
  }

  // inject cssModules
  if (cssModules) {
    var computed = Object.create(options.computed || null)
    Object.keys(cssModules).forEach(function (key) {
      var module = cssModules[key]
      computed[key] = function () { return module }
    })
    options.computed = computed
  }

  return {
    esModule: esModule,
    exports: scriptExports,
    options: options
  }
}


/***/ }),
/* 22 */
/***/ (function(module, exports, __webpack_require__) {

// style-loader: Adds some css to the DOM by adding a <style> tag

// load the styles
var content = __webpack_require__(9);
if(typeof content === 'string') content = [[module.i, content, '']];
if(content.locals) module.exports = content.locals;
// add the styles to the DOM
var update = __webpack_require__(23)("df0682cc", content, true, {});

/***/ }),
/* 23 */
/***/ (function(module, exports, __webpack_require__) {

/*
  MIT License http://www.opensource.org/licenses/mit-license.php
  Author Tobias Koppers @sokra
  Modified by Evan You @yyx990803
*/

var hasDocument = typeof document !== 'undefined'

if (typeof DEBUG !== 'undefined' && DEBUG) {
  if (!hasDocument) {
    throw new Error(
    'vue-style-loader cannot be used in a non-browser environment. ' +
    "Use { target: 'node' } in your Webpack config to indicate a server-rendering environment."
  ) }
}

var listToStyles = __webpack_require__(24)

/*
type StyleObject = {
  id: number;
  parts: Array<StyleObjectPart>
}

type StyleObjectPart = {
  css: string;
  media: string;
  sourceMap: ?string
}
*/

var stylesInDom = {/*
  [id: number]: {
    id: number,
    refs: number,
    parts: Array<(obj?: StyleObjectPart) => void>
  }
*/}

var head = hasDocument && (document.head || document.getElementsByTagName('head')[0])
var singletonElement = null
var singletonCounter = 0
var isProduction = false
var noop = function () {}
var options = null
var ssrIdKey = 'data-vue-ssr-id'

// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>
// tags it will allow on a page
var isOldIE = typeof navigator !== 'undefined' && /msie [6-9]\b/.test(navigator.userAgent.toLowerCase())

module.exports = function (parentId, list, _isProduction, _options) {
  isProduction = _isProduction

  options = _options || {}

  var styles = listToStyles(parentId, list)
  addStylesToDom(styles)

  return function update (newList) {
    var mayRemove = []
    for (var i = 0; i < styles.length; i++) {
      var item = styles[i]
      var domStyle = stylesInDom[item.id]
      domStyle.refs--
      mayRemove.push(domStyle)
    }
    if (newList) {
      styles = listToStyles(parentId, newList)
      addStylesToDom(styles)
    } else {
      styles = []
    }
    for (var i = 0; i < mayRemove.length; i++) {
      var domStyle = mayRemove[i]
      if (domStyle.refs === 0) {
        for (var j = 0; j < domStyle.parts.length; j++) {
          domStyle.parts[j]()
        }
        delete stylesInDom[domStyle.id]
      }
    }
  }
}

function addStylesToDom (styles /* Array<StyleObject> */) {
  for (var i = 0; i < styles.length; i++) {
    var item = styles[i]
    var domStyle = stylesInDom[item.id]
    if (domStyle) {
      domStyle.refs++
      for (var j = 0; j < domStyle.parts.length; j++) {
        domStyle.parts[j](item.parts[j])
      }
      for (; j < item.parts.length; j++) {
        domStyle.parts.push(addStyle(item.parts[j]))
      }
      if (domStyle.parts.length > item.parts.length) {
        domStyle.parts.length = item.parts.length
      }
    } else {
      var parts = []
      for (var j = 0; j < item.parts.length; j++) {
        parts.push(addStyle(item.parts[j]))
      }
      stylesInDom[item.id] = { id: item.id, refs: 1, parts: parts }
    }
  }
}

function createStyleElement () {
  var styleElement = document.createElement('style')
  styleElement.type = 'text/css'
  head.appendChild(styleElement)
  return styleElement
}

function addStyle (obj /* StyleObjectPart */) {
  var update, remove
  var styleElement = document.querySelector('style[' + ssrIdKey + '~="' + obj.id + '"]')

  if (styleElement) {
    if (isProduction) {
      // has SSR styles and in production mode.
      // simply do nothing.
      return noop
    } else {
      // has SSR styles but in dev mode.
      // for some reason Chrome can't handle source map in server-rendered
      // style tags - source maps in <style> only works if the style tag is
      // created and inserted dynamically. So we remove the server rendered
      // styles and inject new ones.
      styleElement.parentNode.removeChild(styleElement)
    }
  }

  if (isOldIE) {
    // use singleton mode for IE9.
    var styleIndex = singletonCounter++
    styleElement = singletonElement || (singletonElement = createStyleElement())
    update = applyToSingletonTag.bind(null, styleElement, styleIndex, false)
    remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true)
  } else {
    // use multi-style-tag mode in all other cases
    styleElement = createStyleElement()
    update = applyToTag.bind(null, styleElement)
    remove = function () {
      styleElement.parentNode.removeChild(styleElement)
    }
  }

  update(obj)

  return function updateStyle (newObj /* StyleObjectPart */) {
    if (newObj) {
      if (newObj.css === obj.css &&
          newObj.media === obj.media &&
          newObj.sourceMap === obj.sourceMap) {
        return
      }
      update(obj = newObj)
    } else {
      remove()
    }
  }
}

var replaceText = (function () {
  var textStore = []

  return function (index, replacement) {
    textStore[index] = replacement
    return textStore.filter(Boolean).join('\n')
  }
})()

function applyToSingletonTag (styleElement, index, remove, obj) {
  var css = remove ? '' : obj.css

  if (styleElement.styleSheet) {
    styleElement.styleSheet.cssText = replaceText(index, css)
  } else {
    var cssNode = document.createTextNode(css)
    var childNodes = styleElement.childNodes
    if (childNodes[index]) styleElement.removeChild(childNodes[index])
    if (childNodes.length) {
      styleElement.insertBefore(cssNode, childNodes[index])
    } else {
      styleElement.appendChild(cssNode)
    }
  }
}

function applyToTag (styleElement, obj) {
  var css = obj.css
  var media = obj.media
  var sourceMap = obj.sourceMap

  if (media) {
    styleElement.setAttribute('media', media)
  }
  if (options.ssrId) {
    styleElement.setAttribute(ssrIdKey, obj.id)
  }

  if (sourceMap) {
    // https://developer.chrome.com/devtools/docs/javascript-debugging
    // this makes source maps inside style tags work properly in Chrome
    css += '\n/*# sourceURL=' + sourceMap.sources[0] + ' */'
    // http://stackoverflow.com/a/26603875
    css += '\n/*# sourceMappingURL=data:application/json;base64,' + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + ' */'
  }

  if (styleElement.styleSheet) {
    styleElement.styleSheet.cssText = css
  } else {
    while (styleElement.firstChild) {
      styleElement.removeChild(styleElement.firstChild)
    }
    styleElement.appendChild(document.createTextNode(css))
  }
}


/***/ }),
/* 24 */
/***/ (function(module, exports) {

/**
 * Translates the list format produced by css-loader into something
 * easier to manipulate.
 */
module.exports = function listToStyles (parentId, list) {
  var styles = []
  var newStyles = {}
  for (var i = 0; i < list.length; i++) {
    var item = list[i]
    var id = item[0]
    var css = item[1]
    var media = item[2]
    var sourceMap = item[3]
    var part = {
      id: parentId + ':' + i,
      css: css,
      media: media,
      sourceMap: sourceMap
    }
    if (!newStyles[id]) {
      styles.push(newStyles[id] = { id: id, parts: [part] })
    } else {
      newStyles[id].parts.push(part)
    }
  }
  return styles
}


/***/ }),
/* 25 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
	// This works if eval is allowed (see CSP)
	g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
	// This works if the window reference is available
	if(typeof window === "object")
		g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ })
/******/ ]);
});
//# sourceMappingURL=vue-toasted.js.map

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