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<?php declare(strict_types=1); namespace Codeception\Subscriber; use Codeception\Configuration; use Codeception\Event\SuiteEvent; use Codeception\Events; use Codeception\Lib\Generator\Actions; use Symfony\Component\EventDispatcher\EventSubscriberInterface; use function codecept_debug; use function fclose; use function fgets; use function file_exists; use function file_put_contents; use function fopen; use function is_writable; use function mkdir; use function preg_match; class AutoRebuild implements EventSubscriberInterface { use Shared\StaticEventsTrait; /** * @var array<string, string> */ protected static array $events = [ Events::SUITE_INIT => 'updateActor' ]; public function updateActor(SuiteEvent $event): void { $settings = $event->getSettings(); if (!$settings['actor']) { codecept_debug('actor is empty'); return; // no actor } $modules = $event->getSuite()->getModules(); $actorActionsFile = Configuration::supportDir() . '_generated' . DIRECTORY_SEPARATOR . $settings['actor'] . 'Actions.php'; if (!file_exists($actorActionsFile)) { codecept_debug("Generating {$settings['actor']}Actions..."); $this->generateActorActions($actorActionsFile, $settings); return; } // load actor class to see hash $handle = @fopen($actorActionsFile, "r"); if ($handle && is_writable($actorActionsFile)) { $line = @fgets($handle); if (preg_match('#\[STAMP] ([a-f0-9]*)#', $line, $matches)) { $hash = $matches[1]; $currentHash = Actions::genHash($modules, $settings); // regenerate actor class when hashes do not match if ($hash != $currentHash) { codecept_debug("Rebuilding {$settings['actor']}..."); @fclose($handle); $this->generateActorActions($actorActionsFile, $settings); return; } } @fclose($handle); } } protected function generateActorActions(string $actorActionsFile, array $settings): void { if (!file_exists(Configuration::supportDir() . '_generated')) { @mkdir(Configuration::supportDir() . '_generated'); } $actionsGenerator = new Actions($settings); $generated = $actionsGenerator->produce(); @file_put_contents($actorActionsFile, $generated); } }